@article{ART003028546},
author={Jong-Hyun Kim},
title={Dynamic Remeshing for Real-Time Representation of Thin-Shell Tearing Simulations on the GPU},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2023},
volume={28},
number={12},
pages={89-96},
doi={10.9708/jksci.2023.28.12.089}
TY - JOUR
AU - Jong-Hyun Kim
TI - Dynamic Remeshing for Real-Time Representation of Thin-Shell Tearing Simulations on the GPU
JO - Journal of The Korea Society of Computer and Information
PY - 2023
VL - 28
IS - 12
PB - The Korean Society Of Computer And Information
SP - 89
EP - 96
SN - 1598-849X
AB - In this paper, we propose a GPU-based method for real-time processing of dynamic re-meshing required for tearing cloth. Thin shell materials are used in various fields such as physics-based simulation/animation, games, and virtual reality. Tearing the fabric requires dynamically updating the geometry and connectivity, making the process complex and computationally intensive. This process needs to be fast, especially when dealing with interactive content. Most methods perform re-meshing through low-resolution simulations to maintain real-time, or rely on an already segmented pattern, which is not considered dynamic re-meshing, and the quality of the torn pattern is low. In this paper, we propose a new GPU-optimized dynamic re-meshing algorithm that enables real-time processing of high-resolution fabric tears. The method proposed in this paper can be used for virtual surgical simulation and physics-based modeling in games and virtual environments that require real-time, as it allows dynamic re-meshing rather than pre-split meshes.
KW - Thin-shell;Cloth simulation;Dynamic remeshing;Tearing simulation;Real-time
DO - 10.9708/jksci.2023.28.12.089
ER -
Jong-Hyun Kim. (2023). Dynamic Remeshing for Real-Time Representation of Thin-Shell Tearing Simulations on the GPU. Journal of The Korea Society of Computer and Information, 28(12), 89-96.
Jong-Hyun Kim. 2023, "Dynamic Remeshing for Real-Time Representation of Thin-Shell Tearing Simulations on the GPU", Journal of The Korea Society of Computer and Information, vol.28, no.12 pp.89-96. Available from: doi:10.9708/jksci.2023.28.12.089
Jong-Hyun Kim "Dynamic Remeshing for Real-Time Representation of Thin-Shell Tearing Simulations on the GPU" Journal of The Korea Society of Computer and Information 28.12 pp.89-96 (2023) : 89.
Jong-Hyun Kim. Dynamic Remeshing for Real-Time Representation of Thin-Shell Tearing Simulations on the GPU. 2023; 28(12), 89-96. Available from: doi:10.9708/jksci.2023.28.12.089
Jong-Hyun Kim. "Dynamic Remeshing for Real-Time Representation of Thin-Shell Tearing Simulations on the GPU" Journal of The Korea Society of Computer and Information 28, no.12 (2023) : 89-96.doi: 10.9708/jksci.2023.28.12.089
Jong-Hyun Kim. Dynamic Remeshing for Real-Time Representation of Thin-Shell Tearing Simulations on the GPU. Journal of The Korea Society of Computer and Information, 28(12), 89-96. doi: 10.9708/jksci.2023.28.12.089
Jong-Hyun Kim. Dynamic Remeshing for Real-Time Representation of Thin-Shell Tearing Simulations on the GPU. Journal of The Korea Society of Computer and Information. 2023; 28(12) 89-96. doi: 10.9708/jksci.2023.28.12.089
Jong-Hyun Kim. Dynamic Remeshing for Real-Time Representation of Thin-Shell Tearing Simulations on the GPU. 2023; 28(12), 89-96. Available from: doi:10.9708/jksci.2023.28.12.089
Jong-Hyun Kim. "Dynamic Remeshing for Real-Time Representation of Thin-Shell Tearing Simulations on the GPU" Journal of The Korea Society of Computer and Information 28, no.12 (2023) : 89-96.doi: 10.9708/jksci.2023.28.12.089