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A Study on the EPL Education Platform Based on Embodied Cognition

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2024, 29(8), pp.201-208
  • DOI : 10.9708/jksci.2024.29.08.201
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : June 17, 2024
  • Accepted : July 26, 2024
  • Published : August 30, 2024

Jihye Kim 1 SeungYeop Han 2 Han Sun Gwan 1

1경인교육대학교
2리원드(주)

Accredited

ABSTRACT

This study aimed to improve the EPL education platform, Rewond (rewond.com), which was built as a prototype, into an EPL educational tool based on Embodied Cognition. In the first phase, the heuristic evaluation, five experts were selected to evaluate the subject using evaluation items that included learning principles of Embodied Cognition. Based on the evaluation results, debriefing session analysis, and consultations with co-researchers, three improvement points were identified and specific modification plans were proposed. During the beta version development phase, the co-researchers implemented an increase in coding content, provided help for each content, and added a feature that allows progression to the next learning stage upon completion of the previous one. In the final usability testing phase, the usability of the beta version was tested with ten fourth-grade elementary school students.

Citation status

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