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A Particle-Grid Method for Efficient Sound Synthesis of Ocean Waves

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2024, 29(10), pp.157-164
  • DOI : 10.9708/jksci.2024.29.10.157
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : August 16, 2024
  • Accepted : October 21, 2024
  • Published : October 31, 2024

Jong-Hyun Kim 1

1인하대학교

Accredited

ABSTRACT

In this paper, we propose a technique that utilizes the physical properties of foam particles to synthesize foam sounds and efficiently control their size. A typical way to represent sound in physics-based simulation environments is to generate and synthesize virtual sounds. In particular, foam particles have a large number of particles, so synthesizing sounds using only particles is computationally expensive, and a way to reduce the amount of computation is to use spatial information, lattices. In this paper, we present a method for reliably mapping and clustering foam particles into a lattice space. Furthermore, we utilize this structure to control the loudness of the sound according to the location of the sound source and the audience. As a result, the method proposed in this paper proposes an efficient way to synthesize the sound of bubble particles, which utilizes the velocity and position of the bubble particles projected in the lattice space, and synthesizes the sound of bubble particles based on the position relationship of the audience and the directionality of the sound.

Citation status

* References for papers published after 2023 are currently being built.

This paper was written with support from the National Research Foundation of Korea.