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An Empirical Study on Visitors’ Experiences with the <Game Society>

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2024, 29(10), pp.175-184
  • DOI : 10.9708/jksci.2024.29.10.175
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : July 31, 2024
  • Accepted : September 25, 2024
  • Published : October 31, 2024

Bo-A Rhee 1 You-min Im 1 So-Eun Park 1

1중앙대학교

Accredited

ABSTRACT

This study sheds light on the viewing experiences with ≪Game Society(2023)≫ through literature review and quantitative methodology to analyze the perceived value, the perceived experience quality, the attitude toward the exhibition, and the intentions to use of the exhibition. Survey participants demonstrate a tendency to rate the entertainment value higher than the esthetic and educational values. The aforementioned hedonic value shows a significant positive correlation with the degree of satisfaction, while educational and esthetic values exhibit negative corr)elations. Regarding the perceived experience quality, the attractiveness of the exhibition themes significantly influences the degree of satisfaction. Hypothesis testing results indicate that the five detailed factors related to the intention to use of the exhibition are significantly positively correlated with both the degree of satisfaction and the degree of immersion.

Citation status

* References for papers published after 2023 are currently being built.

This paper was written with support from the National Research Foundation of Korea.