@article{ART003176599},
author={Bo-A Rhee and You-min Im},
title={Visitor Perception and Engagement in a Mixed Reality Immersive Installation: A Case Study of 《Entanglement(2023)》},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2025},
volume={30},
number={2},
pages={53-64}
TY - JOUR
AU - Bo-A Rhee
AU - You-min Im
TI - Visitor Perception and Engagement in a Mixed Reality Immersive Installation: A Case Study of 《Entanglement(2023)》
JO - Journal of The Korea Society of Computer and Information
PY - 2025
VL - 30
IS - 2
PB - The Korean Society Of Computer And Information
SP - 53
EP - 64
SN - 1598-849X
AB - The purpose of this paper is to present a research model and variables to assess the reception of «Entanglement (2023)» from the perspective of computational creativity. Through a literature review of previous studies, our research team developed a research model and variables, which were tested using data collected from an online survey of 62 visitors. In summary, the hypothesis testing results indicate that sub-factors of intrinsic motivation and perceived value do not affect the degree of satisfaction. For perceived experience quality, all sub-factors of interactive media, scenography, and exhibition environment show significant correlations with the degree of satisfaction. Additionally, as the degrees of immersion (ρ=0.631, p<0.01) and difficulty (ρ=0.328, p<0.01) increase, so does the degree of satisfaction. From both academic and practical standpoints, this study is meaningful in validating an evaluative methodology for measuring the reception of exhibitions related to artificial nature, a key theme in the realms of art and aesthetics.
KW - Computational Creativity;Artificial Nature;Model for Museum Exhibit User Experience(MEUX);Convergence of Art and Technology;Visitor Perception and Engagement
DO -
UR -
ER -
Bo-A Rhee and You-min Im. (2025). Visitor Perception and Engagement in a Mixed Reality Immersive Installation: A Case Study of 《Entanglement(2023)》. Journal of The Korea Society of Computer and Information, 30(2), 53-64.
Bo-A Rhee and You-min Im. 2025, "Visitor Perception and Engagement in a Mixed Reality Immersive Installation: A Case Study of 《Entanglement(2023)》", Journal of The Korea Society of Computer and Information, vol.30, no.2 pp.53-64.
Bo-A Rhee, You-min Im "Visitor Perception and Engagement in a Mixed Reality Immersive Installation: A Case Study of 《Entanglement(2023)》" Journal of The Korea Society of Computer and Information 30.2 pp.53-64 (2025) : 53.
Bo-A Rhee, You-min Im. Visitor Perception and Engagement in a Mixed Reality Immersive Installation: A Case Study of 《Entanglement(2023)》. 2025; 30(2), 53-64.
Bo-A Rhee and You-min Im. "Visitor Perception and Engagement in a Mixed Reality Immersive Installation: A Case Study of 《Entanglement(2023)》" Journal of The Korea Society of Computer and Information 30, no.2 (2025) : 53-64.
Bo-A Rhee; You-min Im. Visitor Perception and Engagement in a Mixed Reality Immersive Installation: A Case Study of 《Entanglement(2023)》. Journal of The Korea Society of Computer and Information, 30(2), 53-64.
Bo-A Rhee; You-min Im. Visitor Perception and Engagement in a Mixed Reality Immersive Installation: A Case Study of 《Entanglement(2023)》. Journal of The Korea Society of Computer and Information. 2025; 30(2) 53-64.
Bo-A Rhee, You-min Im. Visitor Perception and Engagement in a Mixed Reality Immersive Installation: A Case Study of 《Entanglement(2023)》. 2025; 30(2), 53-64.
Bo-A Rhee and You-min Im. "Visitor Perception and Engagement in a Mixed Reality Immersive Installation: A Case Study of 《Entanglement(2023)》" Journal of The Korea Society of Computer and Information 30, no.2 (2025) : 53-64.