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Outcome-Based Comparison of Representative Pitching Motions Using Deep Learning–Based 3D Skeleton Sequences

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2025, 30(5), pp.79~87
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : May 2, 2025
  • Accepted : May 21, 2025
  • Published : May 30, 2025

Jae-Seung Kim 1 Hyung-Woo Moon 2 Yong-Tae Woo 1

1국립창원대학교
2하이볼 주식회사

Accredited

ABSTRACT

In this paper, we propose a method to define representative pitching motions centered on pitching results in baseball games and proposes a method to analyze the influence of pitch type or pitching results on pitching motions. To this end, the videos taken from the front of the pitcher were classified into four types, and the pitching videos were analyzed by type. The pitching videos were divided into frames, and a 2D skeleton was extracted using HRNet, and then converted into a time-series 3D skeleton using PoseFormerV2. The relative coordinates based on the pelvis were normalized to correct the shooting distortion. DTW Barycenter Averaging (DBA) was applied to generate representative pitching motions by type, and the similarity between representative pitching motions was compared using the Dynamic Time Warping technique. The experimental results showed that the difference in pitching motions according to the pitching results was more significant, which means that individual pitchers have result-centered pitching motions.

Citation status

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