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Efficient Ambient Occlusion Computation in Point Clouds

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2025, 30(12), pp.167~175
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : October 10, 2025
  • Accepted : December 3, 2025
  • Published : December 31, 2025

Jong-Hyun Kim 1

1인하대학교

Accredited

ABSTRACT

Ambient Occlusion (AO) is a core technique that enhances depth perception and shape recognition by darkening regions where ambient light is less likely to reach, such as creases and cavities. However, screen-space ambient occlusion (SSAO) assumes mesh connectivity, making it difficult to apply directly to point-set data lacking explicit surface structure. This study proposes an efficient AO computation framework for point sets by combining normal estimation, spherical neighborhood search, planar position evaluation, and normal–directional angle weighting, with min–max normalization and an adjustable intensity parameter to control shading. The system is implemented in Unity3D, representing points as small spherical objects and evaluating local geometric relationships through dot-product and angular calculations to assign AO intensity. Experiments on various point models demonstrate consistent and stable shading effects under different intensity levels. In summary, the proposed method enables accurate and coherent AO visualization without mesh connectivity, offering practical benefits for real-time visualization, scanned-data rendering, and game/VR applications.

Citation status

* References for papers published after 2024 are currently being built.

This paper was written with support from the National Research Foundation of Korea.