@article{ART003329472},
author={Jong-Hyun Kim},
title={A Cutting-Plane-Centered Volume Rendering Exploration Interface Using Breath-Based Simultaneous Interaction},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2026},
volume={31},
number={4},
pages={87-95}
TY - JOUR
AU - Jong-Hyun Kim
TI - A Cutting-Plane-Centered Volume Rendering Exploration Interface Using Breath-Based Simultaneous Interaction
JO - Journal of The Korea Society of Computer and Information
PY - 2026
VL - 31
IS - 4
PB - The Korean Society Of Computer And Information
SP - 87
EP - 95
SN - 1598-849X
AB - Traditional cutting-plane exploration in volume rendering relies on sequential keyboard–mouse input, limiting simultaneous translation and rotation and reducing interaction intuitiveness. We propose a breath-based multi-input technique that separates hand and breath inputs, enabling synchronized control of cutting-plane rotation and translation. Breath signals, captured via a microphone, drive continuous plane translation for seamless cross-section exploration. Implemented in an Unreal Engine-based volume rendering system, the method improves exploration efficiency and interaction naturalness. This approach provides a practical interface for intuitive visualization of complex volumetric data in fields such as medical imaging and scientific simulation.
KW - Volume rendering;Cutting plane interface;Breath interface;Multimodal interaction;Scientific visualization
DO -
UR -
ER -
Jong-Hyun Kim. (2026). A Cutting-Plane-Centered Volume Rendering Exploration Interface Using Breath-Based Simultaneous Interaction. Journal of The Korea Society of Computer and Information, 31(4), 87-95.
Jong-Hyun Kim. 2026, "A Cutting-Plane-Centered Volume Rendering Exploration Interface Using Breath-Based Simultaneous Interaction", Journal of The Korea Society of Computer and Information, vol.31, no.4 pp.87-95.
Jong-Hyun Kim "A Cutting-Plane-Centered Volume Rendering Exploration Interface Using Breath-Based Simultaneous Interaction" Journal of The Korea Society of Computer and Information 31.4 pp.87-95 (2026) : 87.
Jong-Hyun Kim. A Cutting-Plane-Centered Volume Rendering Exploration Interface Using Breath-Based Simultaneous Interaction. 2026; 31(4), 87-95.
Jong-Hyun Kim. "A Cutting-Plane-Centered Volume Rendering Exploration Interface Using Breath-Based Simultaneous Interaction" Journal of The Korea Society of Computer and Information 31, no.4 (2026) : 87-95.
Jong-Hyun Kim. A Cutting-Plane-Centered Volume Rendering Exploration Interface Using Breath-Based Simultaneous Interaction. Journal of The Korea Society of Computer and Information, 31(4), 87-95.
Jong-Hyun Kim. A Cutting-Plane-Centered Volume Rendering Exploration Interface Using Breath-Based Simultaneous Interaction. Journal of The Korea Society of Computer and Information. 2026; 31(4) 87-95.
Jong-Hyun Kim. A Cutting-Plane-Centered Volume Rendering Exploration Interface Using Breath-Based Simultaneous Interaction. 2026; 31(4), 87-95.
Jong-Hyun Kim. "A Cutting-Plane-Centered Volume Rendering Exploration Interface Using Breath-Based Simultaneous Interaction" Journal of The Korea Society of Computer and Information 31, no.4 (2026) : 87-95.