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A Cutting-Plane-Centered Volume Rendering Exploration Interface Using Breath-Based Simultaneous Interaction

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2026, 31(4), pp.87~95
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : January 19, 2026
  • Accepted : March 23, 2026
  • Published : April 30, 2026

Jong-Hyun Kim 1

1인하대학교

Accredited

ABSTRACT

Traditional cutting-plane exploration in volume rendering relies on sequential keyboard–mouse input, limiting simultaneous translation and rotation and reducing interaction intuitiveness. We propose a breath-based multi-input technique that separates hand and breath inputs, enabling synchronized control of cutting-plane rotation and translation. Breath signals, captured via a microphone, drive continuous plane translation for seamless cross-section exploration. Implemented in an Unreal Engine-based volume rendering system, the method improves exploration efficiency and interaction naturalness. This approach provides a practical interface for intuitive visualization of complex volumetric data in fields such as medical imaging and scientific simulation.

Citation status

* References for papers published after 2024 are currently being built.

This paper was written with support from the National Research Foundation of Korea.