@article{ART002208962},
author={Donghun Chung},
title={User-based Theories and Practices on Virtual Reality},
journal={Informatization Policy},
issn={1598-3498},
year={2017},
volume={24},
number={1},
pages={3-29},
doi={10.22693/NIAIP.2017.24.1.003}
TY - JOUR
AU - Donghun Chung
TI - User-based Theories and Practices on Virtual Reality
JO - Informatization Policy
PY - 2017
VL - 24
IS - 1
PB - NIA
SP - 3
EP - 29
SN - 1598-3498
AB - The purpose of this research is to understand immersive media such as virtual reality, augmented reality, mixed reality, 360-degree videos etc. from the perspective of user-based approach. 3D videos were once expected as the next-generation industry, but soon it further evolved into UHD and are now followed by immersive media represented by virtual reality. As the virtual reality plays an important role, the current research tries to bring up implications that can be applied to the industrial field along with academic understanding through six theoretical approaches related to virtual reality such as media richness, interactivity, presence, body-ownership, user experience, and visual perception. These six theories were used in immersive media studies such as 3D videos. Media richness and interactivity are the main factors forming positive or negative attitude, presence explains why users are immersed, user experience accounts for total psychological reaction, and visual perception explains how complex the experience of seeing is. Especially, although there is less media research applied, the body-ownership is likely to be not only used in virtual reality research, but immersive media research. The user-based theories related to virtual reality will provide various implications for immersive media researchers as well as hardware and content creators of virtual reality.
KW - interactivity;media richness;presence;sense of body-ownership;user experience;virtual reality;visual perception
DO - 10.22693/NIAIP.2017.24.1.003
ER -
Donghun Chung. (2017). User-based Theories and Practices on Virtual Reality. Informatization Policy, 24(1), 3-29.
Donghun Chung. 2017, "User-based Theories and Practices on Virtual Reality", Informatization Policy, vol.24, no.1 pp.3-29. Available from: doi:10.22693/NIAIP.2017.24.1.003
Donghun Chung "User-based Theories and Practices on Virtual Reality" Informatization Policy 24.1 pp.3-29 (2017) : 3.
Donghun Chung. User-based Theories and Practices on Virtual Reality. 2017; 24(1), 3-29. Available from: doi:10.22693/NIAIP.2017.24.1.003
Donghun Chung. "User-based Theories and Practices on Virtual Reality" Informatization Policy 24, no.1 (2017) : 3-29.doi: 10.22693/NIAIP.2017.24.1.003
Donghun Chung. User-based Theories and Practices on Virtual Reality. Informatization Policy, 24(1), 3-29. doi: 10.22693/NIAIP.2017.24.1.003
Donghun Chung. User-based Theories and Practices on Virtual Reality. Informatization Policy. 2017; 24(1) 3-29. doi: 10.22693/NIAIP.2017.24.1.003
Donghun Chung. User-based Theories and Practices on Virtual Reality. 2017; 24(1), 3-29. Available from: doi:10.22693/NIAIP.2017.24.1.003
Donghun Chung. "User-based Theories and Practices on Virtual Reality" Informatization Policy 24, no.1 (2017) : 3-29.doi: 10.22693/NIAIP.2017.24.1.003