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A Case Study of Experiential Contents Design for Interactive Media Exhibition - Focusing on theme exhibitions -

  • Journal of Communication Design
  • Abbr : JCD
  • 2019, 67(), pp.540-552
  • DOI : 10.25111/jcd.2019.67.40
  • Publisher : CDAK Society of Communication Design
  • Research Area : Arts and Kinesiology > Design > Visual Information Design > Information Design
  • Received : April 27, 2019
  • Accepted : April 27, 2019
  • Published : April 30, 2019

Ji-Hyun Kim 1 김민직 1 Go-Eun Kim 1 박소진 1 유지현 1 Kim, Ye Seul 1 Ray Jaeyung Yun 2

1홍익대학교 일반대학원 디자인학부 시각디자인
2홍익대학교

Accredited

ABSTRACT

In the early 2000s, experience-based exhibitions were more diversified due to the recent development of technology, and the communication with the visitors became smoother if the exhibition contents stayed at the level of followers. Particularly, as exhibitions that can be authenticated by the development of social networks became popular, experiential exhibitions became the center of theme display. In this study, the cases of experiential contents of theme exhibition were examined and classified into input type and output type according to the device of technology, and classified into 5 input types and 4 output types. As a result of the study, the input type is divided into five types as sensory sensor type, touch monitor type, motion tracking type, instrument operation type, auxiliary tool type, and the output type is divided into a projector type, an LED type, a kiosk type and a kinetic type. However, it should be used according to purpose rather than being excellent and meaningful. I hope that this study will contribute to the development of media art theme exhibition in the future.

Citation status

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