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A study on the subject and experience method of the gaze shown in virtual reality

  • Journal of Communication Design
  • Abbr : JCD
  • 2020, 73(), pp.605-616
  • DOI : 10.25111/jcd.2020.73.43
  • Publisher : CDAK Society of Communication Design
  • Research Area : Arts and Kinesiology > Design > Visual Information Design > Information Design
  • Received : August 31, 2020
  • Accepted : October 27, 2020
  • Published : October 31, 2020

Park, Youngsun 1 jong-hyeck ahn 1

1건국대학교

Accredited

ABSTRACT

With the development of digital technology today, the new media environment affects all human lives and presents various connections, including society, culture and art. At this point in time when communication with the media is becoming common, visual media, which goes beyond pictures, photographs, and images, to graphic technology, is gradually spreading its scope. Past screen interfaces are reproduced on a two-dimensional plane based on the relationship between the subject and the object. The audience accepts visual media within a 180° viewing angle with the body fixed. However, the interface of virtual reality implementation can be reproduced as the screen disappears. As everything that touches the viewer's eyes is imaged, you can choose temporary or accidental effects. The implemented virtual space implies that humans are fascinated by technology information by experiencing the utopian world in their imagination as well as where it exists. Smooth interaction of viewers-viewers, viewers-Virtual objects increases immersion and allows you to experience remote reality. Expanding from a single perspective to a variety of senses can be seen as a characteristic of VR, which is differentiated from other media, and is meaningful in measuring the development of new media through interpretation and research from various perspectives.

Citation status

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