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Mythic Fantasy as a Public Virtual Reality: Tolkien’s Conflict Muthos and Ethical Experience

Park Hyungchul 1 문영빈 1

1서울여자대학교

Accredited

ABSTRACT

This paper explores the public function of mythic fantasy that has recently attracted enormous public attention in the form(s) of novel and/or film. Mythic fantasy, due to its powerful influence on the mass, could significantly contribute to disseminating religioethical values in the public sphere. We suggest a new conception of mythic fantasy as a Public Virtual Reality (VR) Medium in which participants can experience its fantasy world as if a real/actual world through imaginative immersion and interaction. This conception adapts, in the theoretical frame of Extended Virtual Reality, most notably Martha Nussbaum’s notion of Poetic Justice that highlights the ethical function of novel as the public imagination essential for facilitating moral capabilities such as empathy. In the mythic fantasy VR world, participants are able to explore and simulate diverse ethical options pleasurably without constraints or risks by projecting themselves affectively via immersive interaction into countless specific virtual situations it offers. That is, mythic fantasy provides an effective public platform that facilitates ethical thought experiments as well as affective praxis experiments by significantly extending religioethical experience in the VR space. Based on this theoretical frame, we examine a most influential contemporary mythic fantasy, which is Tolkin’s, as a Public VR Medium for the dissemination and practice of Christian ethics, focusing on its three levels of conflict muthos/plot: mythico-historical, sociopolitical, and individual/ existential. This consideration respectively explores the historical meaning of evil, the meaning of social justice, and the meaning of a good or eudaimonic life.

Citation status

* References for papers published after 2023 are currently being built.