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The Effect of Board Game on Unification Education in University

  • The Journal of General Education
  • 2022, (21), pp.123~162
  • Publisher : Da Vinci Mirae Institute of General Education
  • Research Area : Social Science > Education > Field of Education > General Education
  • Received : September 20, 2022
  • Accepted : October 17, 2022
  • Published : October 31, 2022

Ryu, Minwoo 1 Ahn, Mi-Lee 1

1한양대학교

Accredited

ABSTRACT

In this study, the effect of board games used in university unification education on students' learning motivation, immersion, self-directedness, learning satisfaction, and unification sensitivity was analyzed. Unification education is an education that forms the knowledge, skills, and values necessary to achieve unification, and includes all stages of preparing for unification and after unification. In college liberal arts classes, most unification education is conducted in the form of lecture-style classes, but in this study, board games were used as a teaching method to increase interest in unification of college students and attract active participation. The subjects of the study were 60 first-year college students divided into 30 experimental groups and 30 control groups, and pre- and post-test were conducted. Using SPSS 26.0, this sample t-verification was conducted to examine the learning effect of board games and changes in learners in order to verify the prior homogeneity of the experimental and control groups. In the results of this study, the hypothesis that it would be effective in improving learning motivation, learning commitment, self-directedness and learning satisfaction was satisfied. On the other hand, unification sensitivity was not satisfied with higher results in the control group that did not use board games. As a result of comparing before and after class, there were significant differences in learning motivation, learning commitment, self-directedness, and learning satisfaction, so the effectiveness of learning could be confirmed. This study confirmed that it is an effective teaching method for unification education in liberal arts classes of higher education, and since unification education through board games can positively change learning effects it is expected that the teaching method using games will be activated.

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