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Acceptance and Transfiguration of Romance of Three Kingdoms in Modern Korea ⎯ From literary texts to social network games ⎯

Cho Sung-Myeon 1

1인하대학교

Accredited

ABSTRACT

Romance of Three Kingdoms has not yet been completed the text. In Korea as well as 'East Asia, the oriental saga is continued to accept as modern cultural contents: fiction, comics, film, and computer games etc. Acceptance and transfiguration of Romance of Three Kingdoms i n Modern K orea p roceed i n three directions: the first is at the level of literary texts as reading(hereafter Reading Romance of Three Kingdoms abbreviated in RR), the second is at the level of comics as watching(watching Romance of Three Kingdoms in WR), and the third is at the level of cyber text as gaming(Romance of Three Kingdoms as a Game in GR). The case of RR occurred within edition and renewal of the novel-text, surrounding controversies on the interpretation of main characters and political legitimacy of the new nation ShǔHàn(蜀漢) established by Yu-Bee(劉備) and his men. The WR reflected aspects of the graphic text like Yokoyama Mitsuteru's the comics based on the Romance of Three Kingdoms. It is the Adaptation that the methodology was mobilized when print-text is going to be converted into image or graphic text. Commonly adaptation divided into three types: the literal adaptation, the critical adaptation, and the free adaptation. Popular Cartoonist Go Woo-Yeong's could be said to define compound text depended on the critical adaptation that reinterpreted and overturned the original version. His comics gained popularity from white collar workers and college students. Because the creative artist tried to conjugate and to introduce recreation of figures, change of viewpoint, insertion of sexual elements based on sharp criticism and witty lines. As GR shows, there are so many changes same as expansion & modulation of the narrative, switching of viewpoint, transition of background, and the overthrow of the subject in computer games. Now, Readers have developed and changed from passive reading-people to interactive creating-author through participating in game as a user. It could be said Scripton generated text by readers' reading. The Koei Game is the representative strategic simulation game to be made story & narrative of new types depending on the participation of players. The other hand, collective sharing is done in the lately strategic simulation game <Palm Three Kingdoms> for smart phones unlike the last strategic simulation games, being added to the characteristics & elements of Massive Multi-player Online Role Playing Game. Like this the re-mediated & updated of Romance of Three Kingdoms may be presented acceptance and transfiguration of it,which can be defined the mainly aspects of that. Of course commercial interests, such as publishers and game companies and reader's demand are involved in them. Nevertheless, this may say that it is the important thing as looking at the phenomenon of the acceptance and transfiguration of Romance of Three Kingdoms in the contemporary popular culture.

Citation status

* References for papers published after 2022 are currently being built.