@article{ART002525337},
author={Ko Hoon},
title={A study on game novel},
journal={Journal of Popular Narrative},
issn={1738-3188},
year={2019},
volume={25},
number={4},
pages={111-134},
doi={10.18856/jpn.2019.25.4.004}
TY - JOUR
AU - Ko Hoon
TI - A study on game novel
JO - Journal of Popular Narrative
PY - 2019
VL - 25
IS - 4
PB - The Association of Popular Narrative
SP - 111
EP - 134
SN - 1738-3188
AB - Since This study is about game novel. I’m going to discuss the flow and features of game novels. Game novels developed in Korea, the game industry developed and made it possible. Fantasy novels, Muhyeop novels, and the generation of games met, so game novels could develop. By looking at the trends of game novels, I want to lay the foundation for the study of popular literature genre.
The reason behind the emergence of game novels is the meeting of the game generation and the novel. The types of game novels can be distinguished according to the ‘location of the main characters’ and ‘the narrative style’. It is not the best, but it is the minimum work to identify the genre. The biggest characteristic of game novels is their connection to games. It also uses the system of the real game. Another characteristic is that a variety of variations are possible with other genres. Game novels were influenced by fantasy novels and Muhyeop novels.
Game novels now hold a solid place in the realm of popular literature. But the limits are also clear. It is the repeated use of game novel progression. Here are the limitations that game have to overcome. In addition, active research should be carried out. This study is intended to promote research on these game novel genres.
KW - Game novels;game industry;popular literature;Fantasy novels;Muhyeop novels
DO - 10.18856/jpn.2019.25.4.004
ER -
Ko Hoon. (2019). A study on game novel. Journal of Popular Narrative, 25(4), 111-134.
Ko Hoon. 2019, "A study on game novel", Journal of Popular Narrative, vol.25, no.4 pp.111-134. Available from: doi:10.18856/jpn.2019.25.4.004
Ko Hoon "A study on game novel" Journal of Popular Narrative 25.4 pp.111-134 (2019) : 111.
Ko Hoon. A study on game novel. 2019; 25(4), 111-134. Available from: doi:10.18856/jpn.2019.25.4.004
Ko Hoon. "A study on game novel" Journal of Popular Narrative 25, no.4 (2019) : 111-134.doi: 10.18856/jpn.2019.25.4.004
Ko Hoon. A study on game novel. Journal of Popular Narrative, 25(4), 111-134. doi: 10.18856/jpn.2019.25.4.004
Ko Hoon. A study on game novel. Journal of Popular Narrative. 2019; 25(4) 111-134. doi: 10.18856/jpn.2019.25.4.004
Ko Hoon. A study on game novel. 2019; 25(4), 111-134. Available from: doi:10.18856/jpn.2019.25.4.004
Ko Hoon. "A study on game novel" Journal of Popular Narrative 25, no.4 (2019) : 111-134.doi: 10.18856/jpn.2019.25.4.004