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A study on game novel

Ko Hoon 1

1연세대학교

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이 논문은 대중서사학회 연구윤리위원회 심의(2020.2.7.) 결과, 연구부정행위(한국출판마케팅연구소의 『기획회의』485호(2019. 4.)에 실린 고훈의 평론 「게임판타지 소설의 동향」과 일부 내용이 유사하여 자기표절에 의한 게재)가 확인 되어 게재가 철회된 논문임

ABSTRACT

Since This study is about game novel. I’m going to discuss the flow and features of game novels. Game novels developed in Korea, the game industry developed and made it possible. Fantasy novels, Muhyeop novels, and the generation of games met, so game novels could develop. By looking at the trends of game novels, I want to lay the foundation for the study of popular literature genre. The reason behind the emergence of game novels is the meeting of the game generation and the novel. The types of game novels can be distinguished according to the ‘location of the main characters’ and ‘the narrative style’. It is not the best, but it is the minimum work to identify the genre. The biggest characteristic of game novels is their connection to games. It also uses the system of the real game. Another characteristic is that a variety of variations are possible with other genres. Game novels were influenced by fantasy novels and Muhyeop novels. Game novels now hold a solid place in the realm of popular literature. But the limits are also clear. It is the repeated use of game novel progression. Here are the limitations that game have to overcome. In addition, active research should be carried out. This study is intended to promote research on these game novel genres.

Citation status

* References for papers published after 2022 are currently being built.