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The Effect of Computer Game-Based Learning on Computer Education Achievements of Middle Schoolers

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2007, 12(1), pp.85-90
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science

홍일순 1 Sung-Wan Kim 2 Seo Jeong-Man 3

1진안중학교
2아주대학교
3한국재활복지대학

Accredited

ABSTRACT

The goal of this research was to investigate the effect the computer game-based learning has on learning achievement in computer education for middle school students. To achieve this goal, 74 middle schoolers were allocated into the experiment group(34 students) with the educational computer games class and the control group(34 students) with the traditional face-to-face class. After identifying the homogeneity of two groups through the pre-test, the experiment was carried out. As a result, the mean difference between the experiment group and the control group was statistically significant. That is, learning achievement of middle schoolers utilizing the computer games was higher than that of the face-to-face class. It is suggested that the game factors should be considered in designing the computer education.

Citation status

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