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Applied Implementation of J2ME 3D Mobile Based on WTK Development Environment

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2008, 13(6), pp.253-262
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science

주헌식 1

1삼육대학교

Accredited

ABSTRACT

Mobile games will be one of independent industries on game areas and take the fourth standing in the important platform since PC Games, TV Games, and Palm Games. There are several reasons why mobile games will differ in their platform, behaviors, and habits. According to the data of market consultation about the figure of mobile-game players throughout the world, the Mobile game will increase steadily from 780 million in 2007 to 1860 million in 2010. Also, market income will mount up from $42,100 million to $87,000 million. 3D games have been playing important roles in our lives. Satisfying users' needs in high-quality games, they have been growing and attracting more people with their powerful visual effects and the three-dimensional design player. We cannot emphasize their tremendous visual impacts and animation effects too much. This paper displays how to design 3D application based on J2ME (Java 2 Micro Edition) and shows free movement of 3D objects receiving and responding to the keyboard of mobile devices with WTK (Wireless ToolKit) simulator on the 3D screen.[3] [6]

Citation status

* References for papers published after 2022 are currently being built.