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Empirical Analysis of the Feeling of Shooting in 2D Shooting Games

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2010, 15(2), pp.75-81
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science

JINSEOK SEO 1 김남규 1

1동의대학교

Accredited

ABSTRACT

Feeling of shooting is one of the most important features of shooting games. Game developers have tried to improve feeling of shooting by using various techniques, such as visual/sound effects, rumble effects, animations, and camera techniques. In this paper, we introduce the results of the empirical analysis of the several techniques in a 2D shooting game. We carried out two experiments in which levels of feeling of shooting were measured in a simple 2D shooting game. The first experiment was configured with 16 combinations of the four techniques (visual, animation, sound, and rumble effects) applied to a shooting object (a cannon), and the second was configured with 16 combinations of the two techniques (visual and sound effects) applied to both or either side of a shooting object and exploding objects (enemy ships). The analysis results of the experiments showed that all of each techniques were statistically significant factors. We could also found that sound effects and rumble effects are more effective than visual effects and animations and that exploding objects are more important that a shooting object.

Citation status

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