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Development of Augmented Reality Walking Navigation App using Dijkstra Algorithm

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2017, 22(2), pp.89-95
  • DOI : 10.9708/jksci.2017.22.02.089
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : December 29, 2016
  • Accepted : February 2, 2017
  • Published : February 28, 2017

Jeong ChoHui 1 Lee Myungsuk 1

1계명대학교

Accredited

ABSTRACT

There are a variety of apps that are finding their way. And in car navigation, we launched a product that reflects Augmented Reality technology this year. However, existing apps have problems. It is implemented in 2D or 3D, has a large error range because it has been modified in most vehicles, is not updated in real time, and car augmented reality navigation is a vehicle, and a separate device is required, etc. In this study, we implemented a smartphone app for walking directions using augmented reality, and made it possible to intuitively use a route service from a user 's location to a destination. The Dijkstra algorithm is applied to calculate the shortest path to solve the problem of finding the route with the least cost. By using this application, it is possible to use the route search service even in a data-free environment, to solve the inconvenience of the language barrier, and to update in real time, so that the latest information can be always maintained. In the future, we want to develop an app that can be commercialized by using a character in the path to promote it.

Citation status

* References for papers published after 2022 are currently being built.