@article{ART002339662},
author={Kyoung-Ju Kim and Nam-Ju Kim and Seo Jeong-Man and Kim Sung Wan},
title={Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2018},
volume={23},
number={4},
pages={41-49},
doi={10.9708/jksci.2018.23.04.041}
TY - JOUR
AU - Kyoung-Ju Kim
AU - Nam-Ju Kim
AU - Seo Jeong-Man
AU - Kim Sung Wan
TI - Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability
JO - Journal of The Korea Society of Computer and Information
PY - 2018
VL - 23
IS - 4
PB - The Korean Society Of Computer And Information
SP - 41
EP - 49
SN - 1598-849X
AB - The purpose of this study is to investigate the effect of computer pointing game on the visual perception ability of children with severe intellectual disability. Based on a literature review, we developed a computer pointing game to improve visual perception ability, which consisted of three stages; catching a hamburger, catching a hamburger and a soda, and catching various foods. At each stage, different instructional models were applied by difficulty level of the contents. Experiments were performed among four children with severe intellectual disabilities for three weeks. They belonged to H public school in Kyeonggi, Korea. Their visual perceptions were quantitatively measured four times by utilizing the Korean Developmental Test of Visual Perception tool (K-DTVP-2). For qualitative evaluation, an observation assessment diary was written and analyzed.
All four children at the fourth test showed better visual perception ability, compared with the ability at the first test. As a result of the analysis of the observation assessment, they were considered successful in their learning and ordinary life related to visual perception. It can be concluded that the computer pointing game may play a role in helping children with severe intellectual disabilities improve their visual perception ability.
KW - Computer Game;Visual Perception Ability;Children with Intellectual Disability
DO - 10.9708/jksci.2018.23.04.041
ER -
Kyoung-Ju Kim, Nam-Ju Kim, Seo Jeong-Man and Kim Sung Wan. (2018). Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability. Journal of The Korea Society of Computer and Information, 23(4), 41-49.
Kyoung-Ju Kim, Nam-Ju Kim, Seo Jeong-Man and Kim Sung Wan. 2018, "Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability", Journal of The Korea Society of Computer and Information, vol.23, no.4 pp.41-49. Available from: doi:10.9708/jksci.2018.23.04.041
Kyoung-Ju Kim, Nam-Ju Kim, Seo Jeong-Man, Kim Sung Wan "Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability" Journal of The Korea Society of Computer and Information 23.4 pp.41-49 (2018) : 41.
Kyoung-Ju Kim, Nam-Ju Kim, Seo Jeong-Man, Kim Sung Wan. Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability. 2018; 23(4), 41-49. Available from: doi:10.9708/jksci.2018.23.04.041
Kyoung-Ju Kim, Nam-Ju Kim, Seo Jeong-Man and Kim Sung Wan. "Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability" Journal of The Korea Society of Computer and Information 23, no.4 (2018) : 41-49.doi: 10.9708/jksci.2018.23.04.041
Kyoung-Ju Kim; Nam-Ju Kim; Seo Jeong-Man; Kim Sung Wan. Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability. Journal of The Korea Society of Computer and Information, 23(4), 41-49. doi: 10.9708/jksci.2018.23.04.041
Kyoung-Ju Kim; Nam-Ju Kim; Seo Jeong-Man; Kim Sung Wan. Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability. Journal of The Korea Society of Computer and Information. 2018; 23(4) 41-49. doi: 10.9708/jksci.2018.23.04.041
Kyoung-Ju Kim, Nam-Ju Kim, Seo Jeong-Man, Kim Sung Wan. Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability. 2018; 23(4), 41-49. Available from: doi:10.9708/jksci.2018.23.04.041
Kyoung-Ju Kim, Nam-Ju Kim, Seo Jeong-Man and Kim Sung Wan. "Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability" Journal of The Korea Society of Computer and Information 23, no.4 (2018) : 41-49.doi: 10.9708/jksci.2018.23.04.041