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Design of Boat Racing Game using Buoyant Force

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2018, 23(9), pp.21-26
  • DOI : 10.9708/jksci.2018.23.09.021
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : September 11, 2018
  • Accepted : September 17, 2018
  • Published : September 28, 2018

SYUNGOG AN 1 Jae-Hyun Kang 1 Soo Kyun Kim 1

1배재대학교

Accredited

ABSTRACT

A variety of game algorithms have been proposed in recent years. Racing games using these new algorithms have greatly improved compared to those in the past. According to the analysis of racing games done by wheelgamer.com, a website that specializes in racing games, cars are the most common subject in mainstream racing games. These results show there are very few racing games using special subjects such as boats. This paper proposes a method to develop a realistic boat racing game using the Buoyont Force, beyond the limitation of typical racing games that are restricted to cars. A Material Editor based on Unreal Engine 4.12 is used to manifest the Dynamic Material of realistic ocean water. Blueprint, a visual scripting function, is used to materialize buoyancy which allows the boat to move freely along the waves.

Citation status

* References for papers published after 2022 are currently being built.