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A Real-time Motion Adaptation Method using Spatial Relationships between a Virtual Character and Its Surrounding Environment

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2019, 24(4), pp.45-50
  • DOI : 10.9708/jksci.2019.24.04.045
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : January 11, 2019
  • Accepted : April 1, 2019
  • Published : April 30, 2019

Jo, Dongsik 1 Myung Geol Choi 2

1원광대학교
2가톨릭대학교

Accredited

ABSTRACT

Recently, character motion have been used extensively in the entertainment business, and researchers have investigated algorithms of reproducing, editing, and simulating mimic human movements. Also, many recent researches have suggested how a character interacts with its surrounding environment in terms of motion. Specially, spatial relationships of the environment have been introduced for adapting and preserving character motion. In this paper, we propose a motion adaptation technique preserving a spatial property between a virtual character and the configuration of its surrounding space. Additionally, we report on experimental results of smoothly adapted motions in various environmental structures with original motions such as walk, jump, and tumbling.

Citation status

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