@article{ART002459878},
author={Jong-Hyun Kim},
title={Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2019},
volume={24},
number={4},
pages={51-56},
doi={10.9708/jksci.2019.24.04.051}
TY - JOUR
AU - Jong-Hyun Kim
TI - Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm
JO - Journal of The Korea Society of Computer and Information
PY - 2019
VL - 24
IS - 4
PB - The Korean Society Of Computer And Information
SP - 51
EP - 56
SN - 1598-849X
AB - In this paper, we propose an algorithm that can quickly generate and synthesize city maps in racing games. Racing games are characterized by moving a wide map rather than a fixed map, but designing and developing a wide map requires a lot of production time. This problem can be mitigated by creating a large map in the preprocessing step, but a fixed map makes the game tedious. It is also inefficient to process all the various maps in the preprocessing step. In order to solve this problem, we propose a technique to create a terrain pattern in the preprocessing process, to generate a map in real time, and to synthesize various maps randomly. In addition, we reduced unnecessary rendering computations by integrating view-dependent techniques into the proposed framework. This study was developed in Unity3D and can be used for various contents as well as racing game.
KW - Generation of city map;Pattern synthesis;View-dependent refinement;Unity3D
DO - 10.9708/jksci.2019.24.04.051
ER -
Jong-Hyun Kim. (2019). Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm. Journal of The Korea Society of Computer and Information, 24(4), 51-56.
Jong-Hyun Kim. 2019, "Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm", Journal of The Korea Society of Computer and Information, vol.24, no.4 pp.51-56. Available from: doi:10.9708/jksci.2019.24.04.051
Jong-Hyun Kim "Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm" Journal of The Korea Society of Computer and Information 24.4 pp.51-56 (2019) : 51.
Jong-Hyun Kim. Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm. 2019; 24(4), 51-56. Available from: doi:10.9708/jksci.2019.24.04.051
Jong-Hyun Kim. "Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm" Journal of The Korea Society of Computer and Information 24, no.4 (2019) : 51-56.doi: 10.9708/jksci.2019.24.04.051
Jong-Hyun Kim. Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm. Journal of The Korea Society of Computer and Information, 24(4), 51-56. doi: 10.9708/jksci.2019.24.04.051
Jong-Hyun Kim. Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm. Journal of The Korea Society of Computer and Information. 2019; 24(4) 51-56. doi: 10.9708/jksci.2019.24.04.051
Jong-Hyun Kim. Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm. 2019; 24(4), 51-56. Available from: doi:10.9708/jksci.2019.24.04.051
Jong-Hyun Kim. "Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm" Journal of The Korea Society of Computer and Information 24, no.4 (2019) : 51-56.doi: 10.9708/jksci.2019.24.04.051