본문 바로가기
  • Home

Controlling Position of Virtual Reality Contents with Mouth-Wind and Acceleration Sensor

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2019, 24(4), pp.57-63
  • DOI : 10.9708/jksci.2019.24.04.057
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : February 14, 2019
  • Accepted : April 1, 2019
  • Published : April 30, 2019

Jong-Hyun Kim 1

1강남대학교

Accredited

ABSTRACT

In this paper, we propose a new framework to control VR(Virtual reality) contents in real time using user's mouth-wind and acceleration sensor of mobile device. In VR, user interaction technology is important, but various user interface methods is still lacking. Most of the interaction technologies are hand touch screen touch or motion recognition. We propose a new interface technology that can interact with VR contents in real time using user's mouth-wind method with acceleration sensor. The direction of the mouth-wind is determined using the angle and position between the user and the mobile device, and the control position is adjusted using the acceleration sensor of the mobile device. Noise included in the size of the mouth wind is refined using a simple average filter. In order to demonstrate the superiority of the proposed technology, we show the result of interacting with contents in game and simulation in real time by applying control position and mouth-wind external force to the game.

Citation status

* References for papers published after 2023 are currently being built.