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3D Content Design & Implementation of VR Horseback Riding Game

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2019, 24(4), pp.73-81
  • DOI : 10.9708/jksci.2019.24.04.073
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : February 20, 2019
  • Accepted : April 8, 2019
  • Published : April 30, 2019

HyungSoo Park 1 HoonKi Kim 1 Sio Seo 2

1동양미래대학교
2(주)예쉬컴퍼니

Accredited

ABSTRACT

Various 3D contents are being developed using Unity 3D game engine. In this paper, the 3D content of horseback riding game, the first VR game in the country, is designed and developed. The existing riding simulator is investigated and compared to the VR riding game developed. We consider various games developed using Unity 3D game engine and serve previously developed tangible games. It is expected that development of VR riding games will prepare a new chapter in VR experience-type games. We propose the content development environment and scenario of VR riding game and present the main algorithms and main modules for real-time synchronization. The developed riding game contents are deployed to the riding system and are operated for commercial use in conjunction with the riding device. Through monitoring VR riding system, problems are derived and improvement measures are proposed. We offer a variety of additional development options to make the game more realistic in the future.

Citation status

* References for papers published after 2022 are currently being built.