@article{ART002571264},
author={Kang-Hun Seo},
title={Differences in self-regulation motivation between social network service and gaming groups in the use of youth mobile phones},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2020},
volume={25},
number={3},
pages={163-168},
doi={10.9708/jksci.2020.25.03.163}
TY - JOUR
AU - Kang-Hun Seo
TI - Differences in self-regulation motivation between social network service and gaming groups in the use of youth mobile phones
JO - Journal of The Korea Society of Computer and Information
PY - 2020
VL - 25
IS - 3
PB - The Korean Society Of Computer And Information
SP - 163
EP - 168
SN - 1598-849X
AB - In this paper we propose a The purpose of this study was to examine the psychological characteristics of youth mobile phone use. Internally, we want to find out about self-regulation, interpersonal relationship, pleasure, and desire to achieve reality. For the research, the Korea Information Society Agency utilized 568 data based on self-control and user motivation among long-term tracking data of Internet and mobile phone addiction in 2018. The SPSS window 23 version was used for data analysis, and the data collected were analyses to identify the subject's demographic characteristics. In addition, the correlation of variables between groups was investigated by analyzing dummy variables, and the results of the study were as follows. First, the addiction was slightly higher in mobile phone game groups than in social network service (SNS) groups, but in the same period of use, social network service (SNS) groups showed a higher desire for interpersonal relationships. In the desire to avoid reality, mobile phone game groups showed a higher gap than social network service (SNS) However, there was no difference between groups in terms of pleasure and desire to achieve.
The results of this study indicated that the content of mobile phone use differed in factors affecting mobile phone overuse, and suggestions for follow-up research were discussed.
KW - Mobile phone;Social Network Service;Game;self-control;Motivation of service use
DO - 10.9708/jksci.2020.25.03.163
ER -
Kang-Hun Seo. (2020). Differences in self-regulation motivation between social network service and gaming groups in the use of youth mobile phones. Journal of The Korea Society of Computer and Information, 25(3), 163-168.
Kang-Hun Seo. 2020, "Differences in self-regulation motivation between social network service and gaming groups in the use of youth mobile phones", Journal of The Korea Society of Computer and Information, vol.25, no.3 pp.163-168. Available from: doi:10.9708/jksci.2020.25.03.163
Kang-Hun Seo "Differences in self-regulation motivation between social network service and gaming groups in the use of youth mobile phones" Journal of The Korea Society of Computer and Information 25.3 pp.163-168 (2020) : 163.
Kang-Hun Seo. Differences in self-regulation motivation between social network service and gaming groups in the use of youth mobile phones. 2020; 25(3), 163-168. Available from: doi:10.9708/jksci.2020.25.03.163
Kang-Hun Seo. "Differences in self-regulation motivation between social network service and gaming groups in the use of youth mobile phones" Journal of The Korea Society of Computer and Information 25, no.3 (2020) : 163-168.doi: 10.9708/jksci.2020.25.03.163
Kang-Hun Seo. Differences in self-regulation motivation between social network service and gaming groups in the use of youth mobile phones. Journal of The Korea Society of Computer and Information, 25(3), 163-168. doi: 10.9708/jksci.2020.25.03.163
Kang-Hun Seo. Differences in self-regulation motivation between social network service and gaming groups in the use of youth mobile phones. Journal of The Korea Society of Computer and Information. 2020; 25(3) 163-168. doi: 10.9708/jksci.2020.25.03.163
Kang-Hun Seo. Differences in self-regulation motivation between social network service and gaming groups in the use of youth mobile phones. 2020; 25(3), 163-168. Available from: doi:10.9708/jksci.2020.25.03.163
Kang-Hun Seo. "Differences in self-regulation motivation between social network service and gaming groups in the use of youth mobile phones" Journal of The Korea Society of Computer and Information 25, no.3 (2020) : 163-168.doi: 10.9708/jksci.2020.25.03.163