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Design of 3D Oculus VR Action Game using Silhouette Outline

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2020, 25(11), pp.59-65
  • DOI : 10.9708/jksci.2020.25.11.059
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : September 29, 2020
  • Accepted : November 4, 2020
  • Published : November 30, 2020

Ho-Ryel Kim 1 Chang-Min Han 1 SYUNGOG AN 1 Soo Kyun Kim 2

1배재대학교
2제주대학교

Accredited

ABSTRACT

Lately the VR (Virtual Reality) game genre is becoming increasingly more popular and it has been cementing its place in the market as its own independent game genre. The key advantage of VR is that it lowers the barrier between player and the virtual world, thus creating an immersive experience. The suggested method develops a game that allows the player to experience what it is like to be visually impaired using the unique characteristics of VR. A distinctive feature of this game is that the character is provided only a limited range of sight, which is created using silhouette outlines. This restrictive visual field is then grafted onto VR and the player can indirectly experience blindness in a highly immersive manner. The silhouette outline along with the particle system is created using Oculus Rift, a headset highly used in VR game development, and Unity 3D game engine. We will also explain in detail regarding the removal of borders between the objects.

Citation status

* References for papers published after 2023 are currently being built.

This paper was written with support from the National Research Foundation of Korea.