@article{ART002649861},
author={Ho-Ryel Kim and Chang-Min Han and SYUNGOG AN and Soo Kyun Kim},
title={Design of 3D Oculus VR Action Game using Silhouette Outline},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2020},
volume={25},
number={11},
pages={59-65},
doi={10.9708/jksci.2020.25.11.059}
TY - JOUR
AU - Ho-Ryel Kim
AU - Chang-Min Han
AU - SYUNGOG AN
AU - Soo Kyun Kim
TI - Design of 3D Oculus VR Action Game using Silhouette Outline
JO - Journal of The Korea Society of Computer and Information
PY - 2020
VL - 25
IS - 11
PB - The Korean Society Of Computer And Information
SP - 59
EP - 65
SN - 1598-849X
AB - Lately the VR (Virtual Reality) game genre is becoming increasingly more popular and it has been cementing its place in the market as its own independent game genre. The key advantage of VR is that it lowers the barrier between player and the virtual world, thus creating an immersive experience.
The suggested method develops a game that allows the player to experience what it is like to be visually impaired using the unique characteristics of VR. A distinctive feature of this game is that the character is provided only a limited range of sight, which is created using silhouette outlines. This restrictive visual field is then grafted onto VR and the player can indirectly experience blindness in a highly immersive manner. The silhouette outline along with the particle system is created using Oculus Rift, a headset highly used in VR game development, and Unity 3D game engine. We will also explain in detail regarding the removal of borders between the objects.
KW - Finite-State Machine;Shader;Oculus Rift;VR Action Game;Virtual Reality
DO - 10.9708/jksci.2020.25.11.059
ER -
Ho-Ryel Kim, Chang-Min Han, SYUNGOG AN and Soo Kyun Kim. (2020). Design of 3D Oculus VR Action Game using Silhouette Outline. Journal of The Korea Society of Computer and Information, 25(11), 59-65.
Ho-Ryel Kim, Chang-Min Han, SYUNGOG AN and Soo Kyun Kim. 2020, "Design of 3D Oculus VR Action Game using Silhouette Outline", Journal of The Korea Society of Computer and Information, vol.25, no.11 pp.59-65. Available from: doi:10.9708/jksci.2020.25.11.059
Ho-Ryel Kim, Chang-Min Han, SYUNGOG AN, Soo Kyun Kim "Design of 3D Oculus VR Action Game using Silhouette Outline" Journal of The Korea Society of Computer and Information 25.11 pp.59-65 (2020) : 59.
Ho-Ryel Kim, Chang-Min Han, SYUNGOG AN, Soo Kyun Kim. Design of 3D Oculus VR Action Game using Silhouette Outline. 2020; 25(11), 59-65. Available from: doi:10.9708/jksci.2020.25.11.059
Ho-Ryel Kim, Chang-Min Han, SYUNGOG AN and Soo Kyun Kim. "Design of 3D Oculus VR Action Game using Silhouette Outline" Journal of The Korea Society of Computer and Information 25, no.11 (2020) : 59-65.doi: 10.9708/jksci.2020.25.11.059
Ho-Ryel Kim; Chang-Min Han; SYUNGOG AN; Soo Kyun Kim. Design of 3D Oculus VR Action Game using Silhouette Outline. Journal of The Korea Society of Computer and Information, 25(11), 59-65. doi: 10.9708/jksci.2020.25.11.059
Ho-Ryel Kim; Chang-Min Han; SYUNGOG AN; Soo Kyun Kim. Design of 3D Oculus VR Action Game using Silhouette Outline. Journal of The Korea Society of Computer and Information. 2020; 25(11) 59-65. doi: 10.9708/jksci.2020.25.11.059
Ho-Ryel Kim, Chang-Min Han, SYUNGOG AN, Soo Kyun Kim. Design of 3D Oculus VR Action Game using Silhouette Outline. 2020; 25(11), 59-65. Available from: doi:10.9708/jksci.2020.25.11.059
Ho-Ryel Kim, Chang-Min Han, SYUNGOG AN and Soo Kyun Kim. "Design of 3D Oculus VR Action Game using Silhouette Outline" Journal of The Korea Society of Computer and Information 25, no.11 (2020) : 59-65.doi: 10.9708/jksci.2020.25.11.059