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A Study on the Educational Plan First Person Storytelling of Realistic Content

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2020, 25(11), pp.67-74
  • DOI : 10.9708/jksci.2020.25.11.067
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : November 10, 2020
  • Accepted : November 26, 2020
  • Published : November 30, 2020

Seo Hyun Kyung 1

1청강문화산업대학교

Accredited

ABSTRACT

In this paper, we propose to present a storytelling education plan for the development of realistic content. The need is emerging in the content industry for realistic content along with technological convergence as development of media technology. This phenomenon is being accelerated by COVID-19. In 2019, the government set up strategies to secure future growth engines, announced "three major innovation strategies" in the content industry, and emphasized "fostering leading realistic content." Realistic content is a content that users can experience directly. It is first-person storytelling that should be dealt with as important as the development of technology in the production of realistic content. In this paper, the results of storytelling classes conducted at the actual educational site are analyzed, and the difference from the first-person perspective commonly used in traditional literary works is described. Through this, we present effective teaching methods that can be used to develop realistic content.

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