@article{ART002649867},
author={Bu-ho Choi},
title={Training in the production of effective prototypes using Core Mechanic Diagram and Unreal Blueprint},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2020},
volume={25},
number={11},
pages={75-82},
doi={10.9708/jksci.2020.25.11.075}
TY - JOUR
AU - Bu-ho Choi
TI - Training in the production of effective prototypes using Core Mechanic Diagram and Unreal Blueprint
JO - Journal of The Korea Society of Computer and Information
PY - 2020
VL - 25
IS - 11
PB - The Korean Society Of Computer And Information
SP - 75
EP - 82
SN - 1598-849X
AB - In this paper, we propose a training method to efficiently create prototypes using 'core mechanical diagram' to make game design easier and 'BluePrint', a visual scripting tool of Unreal that enables relatively easy functionality without programming knowledge. With the development of game engines, game development is becoming faster and easier, and using this, non-programmers without knowledge of game development are clearly showing a tendency to participate in game development. However, existing game development methodologies and game implementation methods require complex design processes and specialized knowledge. In order to make it easier for non-programming experts to develop games, they will simplify the complexity of existing game development methodologies, and propose educational methods that can focus on and implement the essence of game design based on cases where non-programmers have implemented prototypes themselves.
KW - Game Design;Core Mechanic Diagram;Prototyping;Ureal;Blueprint;Education
DO - 10.9708/jksci.2020.25.11.075
ER -
Bu-ho Choi. (2020). Training in the production of effective prototypes using Core Mechanic Diagram and Unreal Blueprint. Journal of The Korea Society of Computer and Information, 25(11), 75-82.
Bu-ho Choi. 2020, "Training in the production of effective prototypes using Core Mechanic Diagram and Unreal Blueprint", Journal of The Korea Society of Computer and Information, vol.25, no.11 pp.75-82. Available from: doi:10.9708/jksci.2020.25.11.075
Bu-ho Choi "Training in the production of effective prototypes using Core Mechanic Diagram and Unreal Blueprint" Journal of The Korea Society of Computer and Information 25.11 pp.75-82 (2020) : 75.
Bu-ho Choi. Training in the production of effective prototypes using Core Mechanic Diagram and Unreal Blueprint. 2020; 25(11), 75-82. Available from: doi:10.9708/jksci.2020.25.11.075
Bu-ho Choi. "Training in the production of effective prototypes using Core Mechanic Diagram and Unreal Blueprint" Journal of The Korea Society of Computer and Information 25, no.11 (2020) : 75-82.doi: 10.9708/jksci.2020.25.11.075
Bu-ho Choi. Training in the production of effective prototypes using Core Mechanic Diagram and Unreal Blueprint. Journal of The Korea Society of Computer and Information, 25(11), 75-82. doi: 10.9708/jksci.2020.25.11.075
Bu-ho Choi. Training in the production of effective prototypes using Core Mechanic Diagram and Unreal Blueprint. Journal of The Korea Society of Computer and Information. 2020; 25(11) 75-82. doi: 10.9708/jksci.2020.25.11.075
Bu-ho Choi. Training in the production of effective prototypes using Core Mechanic Diagram and Unreal Blueprint. 2020; 25(11), 75-82. Available from: doi:10.9708/jksci.2020.25.11.075
Bu-ho Choi. "Training in the production of effective prototypes using Core Mechanic Diagram and Unreal Blueprint" Journal of The Korea Society of Computer and Information 25, no.11 (2020) : 75-82.doi: 10.9708/jksci.2020.25.11.075