@article{ART002778744},
author={Jong-Hyun Kim},
title={Leap Motion Framework for Juggling Motion According to User Motion in Virtual Environment},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2021},
volume={26},
number={11},
pages={51-57},
doi={10.9708/jksci.2021.26.11.051}
TY - JOUR
AU - Jong-Hyun Kim
TI - Leap Motion Framework for Juggling Motion According to User Motion in Virtual Environment
JO - Journal of The Korea Society of Computer and Information
PY - 2021
VL - 26
IS - 11
PB - The Korean Society Of Computer And Information
SP - 51
EP - 57
SN - 1598-849X
AB - In this paper, we propose a new framework that calculates the user's hand motions using a Leap Motion device, and uses this to practice and analyze arm muscles as well as juggling motions. The proposed method can map the movement of the ball in a virtual environment according to the user's hand motions in real time, and analyze the amount of exercise by visualizing the relaxation and contraction of the muscles. The proposed framework consists of three main parts : 1) It tracks the user's hand position with the Leap Motion device. 2) As with juggling, the action pattern of the user throwing the ball is defined as an event. 3) We propose a parabola-based particle method to map the movement of a juggling shape to a ball based on the user's hand position. As a result, using the our framework, it is possible to play a juggling game in real-time.
KW - Leap Motion device;Hand motion;Arm muscles;Virtual environment;Juggling motion
DO - 10.9708/jksci.2021.26.11.051
ER -
Jong-Hyun Kim. (2021). Leap Motion Framework for Juggling Motion According to User Motion in Virtual Environment. Journal of The Korea Society of Computer and Information, 26(11), 51-57.
Jong-Hyun Kim. 2021, "Leap Motion Framework for Juggling Motion According to User Motion in Virtual Environment", Journal of The Korea Society of Computer and Information, vol.26, no.11 pp.51-57. Available from: doi:10.9708/jksci.2021.26.11.051
Jong-Hyun Kim "Leap Motion Framework for Juggling Motion According to User Motion in Virtual Environment" Journal of The Korea Society of Computer and Information 26.11 pp.51-57 (2021) : 51.
Jong-Hyun Kim. Leap Motion Framework for Juggling Motion According to User Motion in Virtual Environment. 2021; 26(11), 51-57. Available from: doi:10.9708/jksci.2021.26.11.051
Jong-Hyun Kim. "Leap Motion Framework for Juggling Motion According to User Motion in Virtual Environment" Journal of The Korea Society of Computer and Information 26, no.11 (2021) : 51-57.doi: 10.9708/jksci.2021.26.11.051
Jong-Hyun Kim. Leap Motion Framework for Juggling Motion According to User Motion in Virtual Environment. Journal of The Korea Society of Computer and Information, 26(11), 51-57. doi: 10.9708/jksci.2021.26.11.051
Jong-Hyun Kim. Leap Motion Framework for Juggling Motion According to User Motion in Virtual Environment. Journal of The Korea Society of Computer and Information. 2021; 26(11) 51-57. doi: 10.9708/jksci.2021.26.11.051
Jong-Hyun Kim. Leap Motion Framework for Juggling Motion According to User Motion in Virtual Environment. 2021; 26(11), 51-57. Available from: doi:10.9708/jksci.2021.26.11.051
Jong-Hyun Kim. "Leap Motion Framework for Juggling Motion According to User Motion in Virtual Environment" Journal of The Korea Society of Computer and Information 26, no.11 (2021) : 51-57.doi: 10.9708/jksci.2021.26.11.051