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Educational examples of game development methodology and paper prototyping for effective digital game creation

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2021, 26(11), pp.59-66
  • DOI : 10.9708/jksci.2021.26.11.059
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : October 21, 2021
  • Accepted : November 5, 2021
  • Published : November 30, 2021

choi buho 1

1청강문화산업대학교

Accredited

ABSTRACT

This study is to verify the effectiveness of initial planning verification using paper prototyping while methodologies are being developed to verify the direction of game planning in a short time at low cost since it is having a hard time to verify the direction and fun of the game by taking a lot of capital and time in the initial planning process as the game development becomes larger. It conducted paper prototyping production for about 40 students who are learning game planning for a semester, and trained them on how to motivate using core mechanical diagrams, scrums, and basic psychological needs that can effectively materialize the ideas of their early game planning. Through this curriculum, board games were completed with eleven paper prototyping, and it was confirmed that students who participated in the class were meaningful in verifying fun and securing gameability through cross-play.

Citation status

* References for papers published after 2022 are currently being built.