@article{ART002870029},
author={Jin-Bum Jung and Jae-Soo Lee and Seunghyun Lee},
title={A Study on Implementation of Motion Graphics Virtual Camera with AR Core},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2022},
volume={27},
number={8},
pages={85-90},
doi={10.9708/jksci.2022.27.08.085}
TY - JOUR
AU - Jin-Bum Jung
AU - Jae-Soo Lee
AU - Seunghyun Lee
TI - A Study on Implementation of Motion Graphics Virtual Camera with AR Core
JO - Journal of The Korea Society of Computer and Information
PY - 2022
VL - 27
IS - 8
PB - The Korean Society Of Computer And Information
SP - 85
EP - 90
SN - 1598-849X
AB - In this study, to reduce the time and cost disadvantages of the traditional motion graphic production method in order to realize the movement of a virtual camera identical to that of the real camera, motion graphics virtualization using AR Core-based mobile device real-time tracking data A method for creating a camera is proposed. The proposed method is a method that simplifies the tracking operation in the video file stored after shooting, and simultaneously proceeds with shooting on an AR Core-based mobile device to determine whether or not tracking is successful in the shooting stage. As a result of the experiment, there was no difference in the motion graphic result image compared to the conventional method, but the time of 6 minutes and 10 seconds was consumed based on the 300frame image, whereas the proposed method has very high time efficiency because this step can be omitted.
At a time when interest in image production using virtual augmented reality and various studies are underway, this study will be utilized in virtual camera creation and match moving.
KW - Augmented Reality(AR);Motion Graphic;Virtual Camera;Simultaneous Localization And Mapping(SLAM);Motion Tracking
DO - 10.9708/jksci.2022.27.08.085
ER -
Jin-Bum Jung, Jae-Soo Lee and Seunghyun Lee. (2022). A Study on Implementation of Motion Graphics Virtual Camera with AR Core. Journal of The Korea Society of Computer and Information, 27(8), 85-90.
Jin-Bum Jung, Jae-Soo Lee and Seunghyun Lee. 2022, "A Study on Implementation of Motion Graphics Virtual Camera with AR Core", Journal of The Korea Society of Computer and Information, vol.27, no.8 pp.85-90. Available from: doi:10.9708/jksci.2022.27.08.085
Jin-Bum Jung, Jae-Soo Lee, Seunghyun Lee "A Study on Implementation of Motion Graphics Virtual Camera with AR Core" Journal of The Korea Society of Computer and Information 27.8 pp.85-90 (2022) : 85.
Jin-Bum Jung, Jae-Soo Lee, Seunghyun Lee. A Study on Implementation of Motion Graphics Virtual Camera with AR Core. 2022; 27(8), 85-90. Available from: doi:10.9708/jksci.2022.27.08.085
Jin-Bum Jung, Jae-Soo Lee and Seunghyun Lee. "A Study on Implementation of Motion Graphics Virtual Camera with AR Core" Journal of The Korea Society of Computer and Information 27, no.8 (2022) : 85-90.doi: 10.9708/jksci.2022.27.08.085
Jin-Bum Jung; Jae-Soo Lee; Seunghyun Lee. A Study on Implementation of Motion Graphics Virtual Camera with AR Core. Journal of The Korea Society of Computer and Information, 27(8), 85-90. doi: 10.9708/jksci.2022.27.08.085
Jin-Bum Jung; Jae-Soo Lee; Seunghyun Lee. A Study on Implementation of Motion Graphics Virtual Camera with AR Core. Journal of The Korea Society of Computer and Information. 2022; 27(8) 85-90. doi: 10.9708/jksci.2022.27.08.085
Jin-Bum Jung, Jae-Soo Lee, Seunghyun Lee. A Study on Implementation of Motion Graphics Virtual Camera with AR Core. 2022; 27(8), 85-90. Available from: doi:10.9708/jksci.2022.27.08.085
Jin-Bum Jung, Jae-Soo Lee and Seunghyun Lee. "A Study on Implementation of Motion Graphics Virtual Camera with AR Core" Journal of The Korea Society of Computer and Information 27, no.8 (2022) : 85-90.doi: 10.9708/jksci.2022.27.08.085