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A Study on Implementation of Motion Graphics Virtual Camera with AR Core

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2022, 27(8), pp.85-90
  • DOI : 10.9708/jksci.2022.27.08.085
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : July 29, 2022
  • Accepted : August 23, 2022
  • Published : August 31, 2022

Jin-Bum Jung 1 Jae-Soo Lee 2 Seunghyun Lee 1

1광운대학교
2김포대학교

Accredited

ABSTRACT

In this study, to reduce the time and cost disadvantages of the traditional motion graphic production method in order to realize the movement of a virtual camera identical to that of the real camera, motion graphics virtualization using AR Core-based mobile device real-time tracking data A method for creating a camera is proposed. The proposed method is a method that simplifies the tracking operation in the video file stored after shooting, and simultaneously proceeds with shooting on an AR Core-based mobile device to determine whether or not tracking is successful in the shooting stage. As a result of the experiment, there was no difference in the motion graphic result image compared to the conventional method, but the time of 6 minutes and 10 seconds was consumed based on the 300frame image, whereas the proposed method has very high time efficiency because this step can be omitted. At a time when interest in image production using virtual augmented reality and various studies are underway, this study will be utilized in virtual camera creation and match moving.

Citation status

* References for papers published after 2023 are currently being built.

This paper was written with support from the National Research Foundation of Korea.