@article{ART003084010},
author={Yu-Won Jeong},
title={A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2024},
volume={29},
number={5},
pages={47-53},
doi={10.9708/jksci.2024.29.05.047}
TY - JOUR
AU - Yu-Won Jeong
TI - A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements
JO - Journal of The Korea Society of Computer and Information
PY - 2024
VL - 29
IS - 5
PB - The Korean Society Of Computer And Information
SP - 47
EP - 53
SN - 1598-849X
AB - In this paper, we propose applying interactive technology in virtual environments to enhance interaction and immersion by inducing more natural movements in the gesture recognition process through the concept of affordance. A technique is proposed to recognize gestures most similar to actual hand movements by applying a line segment recognition algorithm, incorporating sampling and normalization processes in the gesture recognition process. This line segment recognition was applied to the drawing of magic circles in the game implemented in this paper. The experimental method verified the recognition rates for four line segment recognition actions. This paper aims to propose a VR game that pursues greater immersion and fun for the user through real-time hand tracking technology using affordance Elements, applied to immersive content in virtual environments such as VR games.
KW - VR Game;Hand Tracking;Affordance;Line Segment;Immersion;Interactive
DO - 10.9708/jksci.2024.29.05.047
ER -
Yu-Won Jeong. (2024). A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements. Journal of The Korea Society of Computer and Information, 29(5), 47-53.
Yu-Won Jeong. 2024, "A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements", Journal of The Korea Society of Computer and Information, vol.29, no.5 pp.47-53. Available from: doi:10.9708/jksci.2024.29.05.047
Yu-Won Jeong "A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements" Journal of The Korea Society of Computer and Information 29.5 pp.47-53 (2024) : 47.
Yu-Won Jeong. A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements. 2024; 29(5), 47-53. Available from: doi:10.9708/jksci.2024.29.05.047
Yu-Won Jeong. "A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements" Journal of The Korea Society of Computer and Information 29, no.5 (2024) : 47-53.doi: 10.9708/jksci.2024.29.05.047
Yu-Won Jeong. A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements. Journal of The Korea Society of Computer and Information, 29(5), 47-53. doi: 10.9708/jksci.2024.29.05.047
Yu-Won Jeong. A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements. Journal of The Korea Society of Computer and Information. 2024; 29(5) 47-53. doi: 10.9708/jksci.2024.29.05.047
Yu-Won Jeong. A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements. 2024; 29(5), 47-53. Available from: doi:10.9708/jksci.2024.29.05.047
Yu-Won Jeong. "A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements" Journal of The Korea Society of Computer and Information 29, no.5 (2024) : 47-53.doi: 10.9708/jksci.2024.29.05.047