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A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2024, 29(5), pp.47-53
  • DOI : 10.9708/jksci.2024.29.05.047
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : May 9, 2024
  • Accepted : May 28, 2024
  • Published : May 31, 2024

Yu-Won Jeong 1

1성결대학교

Accredited

ABSTRACT

In this paper, we propose applying interactive technology in virtual environments to enhance interaction and immersion by inducing more natural movements in the gesture recognition process through the concept of affordance. A technique is proposed to recognize gestures most similar to actual hand movements by applying a line segment recognition algorithm, incorporating sampling and normalization processes in the gesture recognition process. This line segment recognition was applied to the drawing of magic circles in the <VR Spell> game implemented in this paper. The experimental method verified the recognition rates for four line segment recognition actions. This paper aims to propose a VR game that pursues greater immersion and fun for the user through real-time hand tracking technology using affordance Elements, applied to immersive content in virtual environments such as VR games.

Citation status

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