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Multidisciplinary Research Analysis on Virtual Wear -Focusing on Domestic Research-

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2024, 29(6), pp.183-192
  • DOI : 10.9708/jksci.2024.29.06.183
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : May 8, 2024
  • Accepted : June 7, 2024
  • Published : June 28, 2024

Cha Su Joung 1

1국립목포대학교

Accredited

ABSTRACT

The purpose of this study was to collect research related to virtual clothing conducted in Japan with virtual clothing as the keyword, and to understand research trends in the field of virtual clothing, including research timing, content, and methods. By doing so, I attempted to present a direction of travel for future research related to virtual clothing. An analysis of the academic fields of virtual clothing-related journals and dissertations revealed that the fashion field was the most common, followed by the natural sciences and the arts. The distribution of virtual clothing-related studies by year showed a gradual increase after 2000, a decrease between 2016 and 2020, and an increasing trend after the corona pandemic. Marketing was the most common research topic for virtual clothing, followed by virtual fitting, design, materials, and systems. Experimental research was the most common research method related to virtual clothing, followed by survey research and development research. n the future, research on fashion-related system development and verification of the effectiveness of virtual garments is expected to advance. In addition, it would be necessary to analyze trends in virtual clothing research outside of Korea.

Citation status

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