@article{ART003258766},
author={Sang-Hwa Lee and Byong-Kwon Lee and Na-ra Jung},
title={Barriers and Strategic Responses in Creating Sports Webtoons for the Disabled: A Case Study of “Real” and Suggestions for the Use of AI Tools},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2025},
volume={30},
number={10},
pages={105-112}
TY - JOUR
AU - Sang-Hwa Lee
AU - Byong-Kwon Lee
AU - Na-ra Jung
TI - Barriers and Strategic Responses in Creating Sports Webtoons for the Disabled: A Case Study of “Real” and Suggestions for the Use of AI Tools
JO - Journal of The Korea Society of Computer and Information
PY - 2025
VL - 30
IS - 10
PB - The Korean Society Of Computer And Information
SP - 105
EP - 112
SN - 1598-849X
AB - This study aims to identify the causes of low creative output in disability sports webtoons and propose practical solutions. A survey of 89 webtoon creators and aspiring artists revealed two main barriers: “ethical burden of representing disability” and “lack of sports expertise.” Analysis of the Japanese manga REAL suggested that ethical representation aligned with the “social-diversity type” can address the first issue. The second issue can be mitigated through structured research using AI language models such as ChatGPT and Perplexity. Perplexity Labs’ visualization function effectively organized research data into creative reference materials. Unlike prior studies, this research empirically focused on the specific domain of disability sports webtoons. It proposes a combined approach integrating ethical representation and AI-based research to revitalize creative production. Future studies should verify the practical effectiveness of the proposed AI research method.
KW - Generative AI;AI;Webtoon;Sports Webtoon;Sports Webtoon for the Disabled
DO -
UR -
ER -
Sang-Hwa Lee, Byong-Kwon Lee and Na-ra Jung. (2025). Barriers and Strategic Responses in Creating Sports Webtoons for the Disabled: A Case Study of “Real” and Suggestions for the Use of AI Tools. Journal of The Korea Society of Computer and Information, 30(10), 105-112.
Sang-Hwa Lee, Byong-Kwon Lee and Na-ra Jung. 2025, "Barriers and Strategic Responses in Creating Sports Webtoons for the Disabled: A Case Study of “Real” and Suggestions for the Use of AI Tools", Journal of The Korea Society of Computer and Information, vol.30, no.10 pp.105-112.
Sang-Hwa Lee, Byong-Kwon Lee, Na-ra Jung "Barriers and Strategic Responses in Creating Sports Webtoons for the Disabled: A Case Study of “Real” and Suggestions for the Use of AI Tools" Journal of The Korea Society of Computer and Information 30.10 pp.105-112 (2025) : 105.
Sang-Hwa Lee, Byong-Kwon Lee, Na-ra Jung. Barriers and Strategic Responses in Creating Sports Webtoons for the Disabled: A Case Study of “Real” and Suggestions for the Use of AI Tools. 2025; 30(10), 105-112.
Sang-Hwa Lee, Byong-Kwon Lee and Na-ra Jung. "Barriers and Strategic Responses in Creating Sports Webtoons for the Disabled: A Case Study of “Real” and Suggestions for the Use of AI Tools" Journal of The Korea Society of Computer and Information 30, no.10 (2025) : 105-112.
Sang-Hwa Lee; Byong-Kwon Lee; Na-ra Jung. Barriers and Strategic Responses in Creating Sports Webtoons for the Disabled: A Case Study of “Real” and Suggestions for the Use of AI Tools. Journal of The Korea Society of Computer and Information, 30(10), 105-112.
Sang-Hwa Lee; Byong-Kwon Lee; Na-ra Jung. Barriers and Strategic Responses in Creating Sports Webtoons for the Disabled: A Case Study of “Real” and Suggestions for the Use of AI Tools. Journal of The Korea Society of Computer and Information. 2025; 30(10) 105-112.
Sang-Hwa Lee, Byong-Kwon Lee, Na-ra Jung. Barriers and Strategic Responses in Creating Sports Webtoons for the Disabled: A Case Study of “Real” and Suggestions for the Use of AI Tools. 2025; 30(10), 105-112.
Sang-Hwa Lee, Byong-Kwon Lee and Na-ra Jung. "Barriers and Strategic Responses in Creating Sports Webtoons for the Disabled: A Case Study of “Real” and Suggestions for the Use of AI Tools" Journal of The Korea Society of Computer and Information 30, no.10 (2025) : 105-112.