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Barriers and Strategic Responses in Creating Sports Webtoons for the Disabled: A Case Study of “Real” and Suggestions for the Use of AI Tools

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2025, 30(10), pp.105~112
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : August 12, 2025
  • Accepted : September 24, 2025
  • Published : October 31, 2025

Sang-Hwa Lee 1 Byong-Kwon Lee 1 Na-ra Jung 1

1서원대학교

Accredited

ABSTRACT

This study aims to identify the causes of low creative output in disability sports webtoons and propose practical solutions. A survey of 89 webtoon creators and aspiring artists revealed two main barriers: “ethical burden of representing disability” and “lack of sports expertise.” Analysis of the Japanese manga REAL suggested that ethical representation aligned with the “social-diversity type” can address the first issue. The second issue can be mitigated through structured research using AI language models such as ChatGPT and Perplexity. Perplexity Labs’ visualization function effectively organized research data into creative reference materials. Unlike prior studies, this research empirically focused on the specific domain of disability sports webtoons. It proposes a combined approach integrating ethical representation and AI-based research to revitalize creative production. Future studies should verify the practical effectiveness of the proposed AI research method.

Citation status

* References for papers published after 2024 are currently being built.

This paper was written with support from the National Research Foundation of Korea.