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Design and Research of Procedural XR Educational Content Based on Hand Tracking

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2025, 30(11), pp.205~213
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : October 15, 2025
  • Accepted : November 17, 2025
  • Published : November 28, 2025

Kwang Hyuk Im 1 HongDae Kim 2 SeokHun Kim 1

1배재대학교
2(주)라이크잇

Accredited

ABSTRACT

This study proposes a development approach for immersive instructional content that maximizes educational effectiveness by combining the principles of process-based learning with XR (eXtended Reality) technology. While demand for immersive content is increasing in industrial and educational settings to efficiently learn complex equipment and work procedures, research incorporating systematic process design and user experience (UX) remains limited. This study presents an XR-based procedural teaching material design framework and discusses the content development process and expected educational effects using this framework. Specifically, it proposes a development approach centered on task procedure analysis, UX-based interaction design, and real-time feedback provision during the research planning stage. Future experiments aim to validate the potential for improving learning efficiency, procedural execution accuracy, and immersion. This study demonstrates the practical applicability of a procedure-centered XR education model and can contribute to innovation in training across various industrial settings.

Citation status

* References for papers published after 2024 are currently being built.

This paper was written with support from the National Research Foundation of Korea.