@article{ART002008948},
author={유현주},
title={A Study on the Literature and the Game through the Board Game in Joseon Dynasty - focused on ‘ShangYoungDo’ -},
journal={The Research of the Korean Classic},
issn={1226-3850},
year={2015},
number={31},
pages={139-170}
TY - JOUR
AU - 유현주
TI - A Study on the Literature and the Game through the Board Game in Joseon Dynasty - focused on ‘ShangYoungDo’ -
JO - The Research of the Korean Classic
PY - 2015
VL - null
IS - 31
PB - The Research Of The Korean Classic
SP - 139
EP - 170
SN - 1226-3850
AB - Intellectual achievement and fun is indispensable for leading a life. Both of these seem different one, these two factors can bring the most ideal effect when harmony. Therefore, in this paper, through the example of learning to achieve educational effects and fun at the same time when literature harmony with game, seeking literature functioned as game, game functioned as literature and explores the process of its development.
People in Joseon Dynasty figure out a way to enjoy the landscape and nature in the vicinity of his house. How to do this by having enjoyed the conduct of the concept of Wayu(臥遊) to enjoy nature in a room or a house subject to the Joseon Dynasty Wayu is to represent three types of miniature mountain(假山,Gasan), landscapes painting(山水畵,SanSooHwa), travelogue(遊記錄,YouGiRok) can. Three types of Wayu above evolved to the conduct that express the appreciation in literary manner over the just appreciation.
They also enjoyed the act of creating games of virtual trip, which was represented by both 「NamSeungDo」, board game of creating poetry touring scenic beauty, and 「ShangYoungDo」, board game of creating poetry with imaginary journey to find and visit where classic literature was born. This was how the two board games that make learning and play accordingly to achieve harmony with the intellectual achievement of the human pursuit of fun at the same time. In particular, 「ShangYoungDo」 has a special feature that no one can play itself except the literature.
So the study on the relationship between ShangYoungDo and playing(game) to help play was a new approach to discover another function of classic literature and an opportunity to establish new perspective to look the classic literature to play with the fun and excitement which generally considered being seriously. Also a new function of literature called “fusion of science(學) and entertainment(遊興)” is discovered making up the classics and play the harmony. It is also an opportunity to discover the role of traditional game able to draw literary development and to boost intellectual level over the just fun pursue.
KW - Shang YoungDo;NamSeungDo;Wayu;playing;board game;classical literature
DO -
UR -
ER -
유현주. (2015). A Study on the Literature and the Game through the Board Game in Joseon Dynasty - focused on ‘ShangYoungDo’ -. The Research of the Korean Classic, 31, 139-170.
유현주. 2015, "A Study on the Literature and the Game through the Board Game in Joseon Dynasty - focused on ‘ShangYoungDo’ -", The Research of the Korean Classic, no.31, pp.139-170.
유현주 "A Study on the Literature and the Game through the Board Game in Joseon Dynasty - focused on ‘ShangYoungDo’ -" The Research of the Korean Classic 31 pp.139-170 (2015) : 139.
유현주. A Study on the Literature and the Game through the Board Game in Joseon Dynasty - focused on ‘ShangYoungDo’ -. 2015; 31 : 139-170.
유현주. "A Study on the Literature and the Game through the Board Game in Joseon Dynasty - focused on ‘ShangYoungDo’ -" The Research of the Korean Classic no.31(2015) : 139-170.
유현주. A Study on the Literature and the Game through the Board Game in Joseon Dynasty - focused on ‘ShangYoungDo’ -. The Research of the Korean Classic, 31, 139-170.
유현주. A Study on the Literature and the Game through the Board Game in Joseon Dynasty - focused on ‘ShangYoungDo’ -. The Research of the Korean Classic. 2015; 31 139-170.
유현주. A Study on the Literature and the Game through the Board Game in Joseon Dynasty - focused on ‘ShangYoungDo’ -. 2015; 31 : 139-170.
유현주. "A Study on the Literature and the Game through the Board Game in Joseon Dynasty - focused on ‘ShangYoungDo’ -" The Research of the Korean Classic no.31(2015) : 139-170.