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Designing a Reinforcement Learning-Based 3D Object Reconstruction Data Acquisition Simulation

  • Journal of Internet of Things and Convergence
  • Abbr : JKIOTS
  • 2023, 9(6), pp.11-16
  • DOI : 10.20465/KIOTS.2023.9.6.011
  • Publisher : The Korea Internet of Things Society
  • Research Area : Engineering > Computer Science > Internet Information Processing
  • Received : October 18, 2023
  • Accepted : November 23, 2023
  • Published : December 29, 2023

JIN YOUNG HOON 1

1백석대학교

Accredited

ABSTRACT

The technology of 3D reconstruction, primarily relying on point cloud data, is essential for digitizing objects or spaces. This paper aims to utilize reinforcement learning to achieve the acquisition of point clouds in a given environment. To accomplish this, a simulation environment is constructed using Unity, and reinforcement learning is implemented using the Unity package known as ML-Agents. The process of point cloud acquisition involves initially setting a goal and calculating a traversable path around the goal. The traversal path is segmented at regular intervals, with rewards assigned at each step. To prevent the agent from deviating from the path, rewards are increased. Additionally, rewards are granted each time the agent fixates on the goal during traversal, facilitating the learning of optimal points for point cloud acquisition at each traversal step. Experimental results demonstrate that despite the variability in traversal paths, the approach enables the acquisition of relatively accurate point clouds.

Citation status

* References for papers published after 2023 are currently being built.

This paper was written with support from the National Research Foundation of Korea.