@article{ART001454027},
author={Kang Yu-jung},
title={Technological Ideal and Dilemma of Total cinema Using Digital Synthesis},
journal={The Journal of Aesthetics and Science of Art},
issn={1229-0246},
year={2010},
volume={31},
pages={119-137}
TY - JOUR
AU - Kang Yu-jung
TI - Technological Ideal and Dilemma of Total cinema Using Digital Synthesis
JO - The Journal of Aesthetics and Science of Art
PY - 2010
VL - 31
IS - null
PB - 한국미학예술학회
SP - 119
EP - 137
SN - 1229-0246
AB - The original invention of film came from innovation of technology. The development of cinematographic technologies could be realized with desires in realistic reflection to express our reality virtually as possible. In addition, the film projected on flat screen came to appear three-dimensional owing to digital edition techniques (developing flat camera shooting into solid quality of naked eyes) as well as simple 3D glasses. But 3D technology is still limited to such behaviors of watching films as enabled through advanced computer digital mastering including emotion capture. But the sentiment of film audience is changing to accept 3D or similar artificial technologies as “a sense of reality.”As development of cinematographic technologies comes to the age of digital technology, the realism of image comes to dominate epic and empirical probability side by side. The matter is that technological development comes to require much more real images, rather than set us free from the boundary of reality. “Appearing more virtual to life” becomes a question of most consequence in cinematographic technologies.
Inevitably, the ambiguous virtuality of images implemented with digital technology implies two-sidedness contradictory to each other-such images are known as not real with our reasoning power, but are accepted as real in our senses. Here, the question is that the more advancement of cinematographic technology has a tendency toward higher dependence of story upon a dimension that exhibits perfection of film.
After the successful release of “AVATAR” as a good demonstration of revolutionary 3D technology evolution, it is expected that films will focus further on giving more virtual shows of such technological perfection in unreal stories. The more advancement of filming technology has a higher tendency toward dependence of story on a part of technology in popular films. The experience of virtual perception world that feels “like a real”, not reality itself means the uncomfortable future of film in the age of 3D filming technology.
KW - digital composition;reality;technology;3D;total cinema;verisimilitude
DO -
UR -
ER -
Kang Yu-jung. (2010). Technological Ideal and Dilemma of Total cinema Using Digital Synthesis. The Journal of Aesthetics and Science of Art, 31, 119-137.
Kang Yu-jung. 2010, "Technological Ideal and Dilemma of Total cinema Using Digital Synthesis", The Journal of Aesthetics and Science of Art, vol.31, pp.119-137.
Kang Yu-jung "Technological Ideal and Dilemma of Total cinema Using Digital Synthesis" The Journal of Aesthetics and Science of Art 31 pp.119-137 (2010) : 119.
Kang Yu-jung. Technological Ideal and Dilemma of Total cinema Using Digital Synthesis. 2010; 31 119-137.
Kang Yu-jung. "Technological Ideal and Dilemma of Total cinema Using Digital Synthesis" The Journal of Aesthetics and Science of Art 31(2010) : 119-137.
Kang Yu-jung. Technological Ideal and Dilemma of Total cinema Using Digital Synthesis. The Journal of Aesthetics and Science of Art, 31, 119-137.
Kang Yu-jung. Technological Ideal and Dilemma of Total cinema Using Digital Synthesis. The Journal of Aesthetics and Science of Art. 2010; 31 119-137.
Kang Yu-jung. Technological Ideal and Dilemma of Total cinema Using Digital Synthesis. 2010; 31 119-137.
Kang Yu-jung. "Technological Ideal and Dilemma of Total cinema Using Digital Synthesis" The Journal of Aesthetics and Science of Art 31(2010) : 119-137.