@article{ART002687359},
author={Jung-Ah Shin},
title={'s Media Communication and Empathy Study —— Focusing on game and movie},
journal={The Journal of Study on Language and Culture of Korea and China},
issn={1738-0502},
year={2021},
number={59},
pages={261-290},
doi={10.16874/jslckc.2021..59.010}
TY - JOUR
AU - Jung-Ah Shin
TI - 's Media Communication and Empathy Study —— Focusing on game and movie
JO - The Journal of Study on Language and Culture of Korea and China
PY - 2021
VL - null
IS - 59
PB - Korean Society of Study on Chinese Languge and Culture
SP - 261
EP - 290
SN - 1738-0502
AB - This study analyzes the codes of communication and empathy in the Taiwanese game content <返校: Detention>(2017) and the derivative content movie (2019). The game <返校: Detention> is a 2D side-scrolling game released on January 13, 2017, the 30th anniversary of the lifting of Taiwanese martial law. <返校: Detention> ranked No. 1 in Taiwan sales on Steam in one day of official release, and ranked No. 7 in global bestsellers in three days. Since then, the popularity of the <返校: Detention> game has expanded to various genres such as movies, exhibitions, and dramas, serving as a medium for returning historical memories to Taiwanese and a platform for foreign players to understand and experience Taiwan's history. The film , based on the game, informs the history of Taiwan in the political and social realities of Taiwan and conveys a message of reflection for a new future. Unlike games that symbolize the era of terror, movies deliver comfort and hope to individuals who have been sacrificed in history across the age of violence. This study analyzes the process of planning, production, distribution, and acceptance of <返校: Detention> contents from the perspective of communication. The research method utilizes media communication analysis. Media communication analysis is a research method that comprehensively examines the context and context surrounding the content, the content, subject and experience of use, and the distribution and enjoyment method. Through this, we examine the sympathetic elements and historical implications of <返校: Detention> contents.
KW - Detention;Red Candle;Taiwan White Terror;Transmedia;Ethical Imagination
DO - 10.16874/jslckc.2021..59.010
ER -
Jung-Ah Shin. (2021). 's Media Communication and Empathy Study —— Focusing on game and movie. The Journal of Study on Language and Culture of Korea and China, 59, 261-290.
Jung-Ah Shin. 2021, "'s Media Communication and Empathy Study —— Focusing on game and movie", The Journal of Study on Language and Culture of Korea and China, no.59, pp.261-290. Available from: doi:10.16874/jslckc.2021..59.010
Jung-Ah Shin "'s Media Communication and Empathy Study —— Focusing on game and movie" The Journal of Study on Language and Culture of Korea and China 59 pp.261-290 (2021) : 261.
Jung-Ah Shin. 's Media Communication and Empathy Study —— Focusing on game and movie. 2021; 59 : 261-290. Available from: doi:10.16874/jslckc.2021..59.010
Jung-Ah Shin. "'s Media Communication and Empathy Study —— Focusing on game and movie" The Journal of Study on Language and Culture of Korea and China no.59(2021) : 261-290.doi: 10.16874/jslckc.2021..59.010
Jung-Ah Shin. 's Media Communication and Empathy Study —— Focusing on game and movie. The Journal of Study on Language and Culture of Korea and China, 59, 261-290. doi: 10.16874/jslckc.2021..59.010
Jung-Ah Shin. 's Media Communication and Empathy Study —— Focusing on game and movie. The Journal of Study on Language and Culture of Korea and China. 2021; 59 261-290. doi: 10.16874/jslckc.2021..59.010
Jung-Ah Shin. 's Media Communication and Empathy Study —— Focusing on game and movie. 2021; 59 : 261-290. Available from: doi:10.16874/jslckc.2021..59.010
Jung-Ah Shin. "'s Media Communication and Empathy Study —— Focusing on game and movie" The Journal of Study on Language and Culture of Korea and China no.59(2021) : 261-290.doi: 10.16874/jslckc.2021..59.010