@article{ART003284975},
author={Gyudeuk Yeon and Hyun Chul Maeng and Dongjin Chun},
title={Can the Indian Game Market Follow China’s Growth Curve?: A Comparative Study of the Indian and Chinese Game Industries},
journal={Asia Review},
issn={2234-0386},
year={2025},
volume={15},
number={3},
pages={9-48}
TY - JOUR
AU - Gyudeuk Yeon
AU - Hyun Chul Maeng
AU - Dongjin Chun
TI - Can the Indian Game Market Follow China’s Growth Curve?: A Comparative Study of the Indian and Chinese Game Industries
JO - Asia Review
PY - 2025
VL - 15
IS - 3
PB - 아시아연구소
SP - 9
EP - 48
SN - 2234-0386
AB - This study compares the growth trajectories and policy orientations of the gaming industries in India and China. Both countries experienced a rapid expansion of their gaming sectors during periods of economic growth and digital transformation, yet the growth sources and government roles diverge sharply. China’s game industry evolved under a state-led model that combined protectionism with technological learning, enabling domestic developers to dominate the national market and expand globally.
In contrast, India’s growth has been driven primarily by its young population and the widespread adoption of the mobile internet, but inconsistent regulations and a low monetization structure have limited qualitative progress in India’s case. The findings suggest that for India to achieve sustainable development in its gaming sector, greater policy coherence, investment in domestic development capabilities, and the creation of a selfsufficient industrial ecosystem are essential.
KW - Indian Game Industry;Chinese Game Industry;Industrial Growth;Comparative Analysis
DO -
UR -
ER -
Gyudeuk Yeon, Hyun Chul Maeng and Dongjin Chun. (2025). Can the Indian Game Market Follow China’s Growth Curve?: A Comparative Study of the Indian and Chinese Game Industries. Asia Review, 15(3), 9-48.
Gyudeuk Yeon, Hyun Chul Maeng and Dongjin Chun. 2025, "Can the Indian Game Market Follow China’s Growth Curve?: A Comparative Study of the Indian and Chinese Game Industries", Asia Review, vol.15, no.3 pp.9-48.
Gyudeuk Yeon, Hyun Chul Maeng, Dongjin Chun "Can the Indian Game Market Follow China’s Growth Curve?: A Comparative Study of the Indian and Chinese Game Industries" Asia Review 15.3 pp.9-48 (2025) : 9.
Gyudeuk Yeon, Hyun Chul Maeng, Dongjin Chun. Can the Indian Game Market Follow China’s Growth Curve?: A Comparative Study of the Indian and Chinese Game Industries. 2025; 15(3), 9-48.
Gyudeuk Yeon, Hyun Chul Maeng and Dongjin Chun. "Can the Indian Game Market Follow China’s Growth Curve?: A Comparative Study of the Indian and Chinese Game Industries" Asia Review 15, no.3 (2025) : 9-48.
Gyudeuk Yeon; Hyun Chul Maeng; Dongjin Chun. Can the Indian Game Market Follow China’s Growth Curve?: A Comparative Study of the Indian and Chinese Game Industries. Asia Review, 15(3), 9-48.
Gyudeuk Yeon; Hyun Chul Maeng; Dongjin Chun. Can the Indian Game Market Follow China’s Growth Curve?: A Comparative Study of the Indian and Chinese Game Industries. Asia Review. 2025; 15(3) 9-48.
Gyudeuk Yeon, Hyun Chul Maeng, Dongjin Chun. Can the Indian Game Market Follow China’s Growth Curve?: A Comparative Study of the Indian and Chinese Game Industries. 2025; 15(3), 9-48.
Gyudeuk Yeon, Hyun Chul Maeng and Dongjin Chun. "Can the Indian Game Market Follow China’s Growth Curve?: A Comparative Study of the Indian and Chinese Game Industries" Asia Review 15, no.3 (2025) : 9-48.