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A study on the Analysis and improvement Strategies of VR Social Network Service -focused on the application of communication-related components-

  • Journal of Communication Design
  • Abbr : JCD
  • 2019, 66(), pp.273-284
  • DOI : 10.25111/jcd.2019.66.21
  • Publisher : CDAK Society of Communication Design
  • Research Area : Arts and Kinesiology > Design > Visual Information Design > Information Design
  • Received : December 10, 2018
  • Accepted : January 27, 2019

PARK JI WON 1 No Seung Kwan 2

1한양대학교 일반대학원 영상디자인전공
2한양대학교

Accredited

ABSTRACT

This study aims to analyze whether VR SNS has accepted the advantage of existing SNS and to suggests additions and designs of the related menus. We analyze three target subjects: Oculus VR, Vtime and Oksusu VR, which are most easily accessible VR SNS. This study focuses on analyzing four major objects: the user’s profile, friends management, personal content space and content space of other users that a user can access. Vtime and Oksusu VR would provide only limited profile information, while it would restrict the users from obtaining the actual information of users identity. In addition, there’s limited personal content space, which would further restrict the users from identifying accumulated activities of other users. Oculus Room use Facebook’s profile but It’s impossible hard to connect to Facebook page in Oculus Room. This shows that VR SNS, focused on online chat, is unlikely to motivate the users to build up relationships. In other words, those VR applications would just show they have chat feature by using avatar, but not offer the actual chat conversation service through avatar. In this type of existing service structure, the VR chat conversations can be made only after they meet in person and make an appointment when to open the chat, which would result in a low chance of using VR chat feature between people in relationship offline. As the results of this study, the following principles of VR SNS organization are suggested: (i) to provide the user with more interesting and easier access to the contents of others, in his or her relationships than the access existing PC or smartphones have provided, (ii) to develop the function for a user to access texts, images, videos, links, and 3D contents that the other users in relationships uploaded, and (iii) to correct the shortcomings of VR controllers that would delicate insertion and to connect VR controllers with PC or smartphones in order to make it easy to manage and upload files for effective management of personal page.

Citation status

* References for papers published after 2023 are currently being built.