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The Effect of interactive factors of VR contents on technology acceptance and intention to use : Moderation effect of Need for Structure

  • Journal of Communication Design
  • Abbr : JCD
  • 2020, 72(), pp.129-140
  • DOI : 10.25111/jcd.2020.72.09
  • Publisher : CDAK Society of Communication Design
  • Research Area : Arts and Kinesiology > Design > Visual Information Design > Information Design
  • Received : June 11, 2020
  • Accepted : July 27, 2020
  • Published : July 31, 2020

Shin changyeop 1

1경동대학교

Accredited

ABSTRACT

Recently, with the development of IT technology, new media contents using advanced technology are increasing. As well as video content that a recipient receives unilaterally, interactive content has emerged where the recipient can actively participate in the content and can interact with the content. In particular, by using a smartphone established as a personal media, humans can be interconnected with others, groups, contents, and digital devices anytime, anywhere. Recently, the use cases of Virtual Reality content are increasing as a strategy to communicate with customers in various fields such as games, architecture, and education. In the academic world, research on new media's interactivity has been actively conducted, and most of the results show that interactive content such as Virtual Reality video has a positive effect compared to unilateral communication content. However, the interaction of new media content such as Virtual Reality has different effects depending on the user's cognitive characteristics and situational factors, so it needs to be carefully reviewed and analyzed. In this study, under the laboratory environment, we will investigate the moderation of the Personal Need for the Structure on the interaction effects of virtual reality images and the effects of uncertainty on unfamiliar environments.

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