@article{ART002641081},
author={Lee, jia-yan and Lee changwook},
title={User Experience of Augmented Reality Game using LBS Service},
journal={Journal of Communication Design},
issn={1976-1562},
year={2020},
volume={73},
pages={285-298},
doi={10.25111/jcd.2020.73.21}
TY - JOUR
AU - Lee, jia-yan
AU - Lee changwook
TI - User Experience of Augmented Reality Game using LBS Service
JO - Journal of Communication Design
PY - 2020
VL - 73
IS - null
PB - CDAK Society of Communication Design
SP - 285
EP - 298
SN - 1976-1562
AB - Mobile network games meet people's demands for decompression. But our time and attention are increasingly fragmented. As a subversive technological change, AR perfectly combines digital technology with real life. LBS accurately combines the real-time status of users, which can instantly and effectively attract people's eyes, stimulate their interaction and share with friends and relatives. Combining practical LBS with the most imaginative AR will bring a brand new game experience for users. Augmented reality game combines the LBS services has the characteristics of bricks and real-time interaction, and can make the interaction from the precise position extended to the whole environment, the virtual scene to the real scene, from simple screen communication development to their integration in the space around and object, so the user experience will be different. In this paper, the development status of virtual reality technology and LBS technology is summarized, and the game interface design of AR+LBS mobile game, which ranks the top four in the current mobile game market, is studied and analyzed. From the classification and analysis of operation interface, scene environment interface, plot and emotion design and sound effect interface, it can be concluded that in order to make the user experience of the game more pleasant and optimized, more attention must be paid to the interface operation of the game, logic of information transmission, color and sound, and design of interactive experience. Finally, the current status of virtual reality games with LBS technology is analyzed, and the future development trend is expected.
KW - AR Game;LBS Service;User experience
DO - 10.25111/jcd.2020.73.21
ER -
Lee, jia-yan and Lee changwook. (2020). User Experience of Augmented Reality Game using LBS Service. Journal of Communication Design, 73, 285-298.
Lee, jia-yan and Lee changwook. 2020, "User Experience of Augmented Reality Game using LBS Service", Journal of Communication Design, vol.73, pp.285-298. Available from: doi:10.25111/jcd.2020.73.21
Lee, jia-yan, Lee changwook "User Experience of Augmented Reality Game using LBS Service" Journal of Communication Design 73 pp.285-298 (2020) : 285.
Lee, jia-yan, Lee changwook. User Experience of Augmented Reality Game using LBS Service. 2020; 73 285-298. Available from: doi:10.25111/jcd.2020.73.21
Lee, jia-yan and Lee changwook. "User Experience of Augmented Reality Game using LBS Service" Journal of Communication Design 73(2020) : 285-298.doi: 10.25111/jcd.2020.73.21
Lee, jia-yan; Lee changwook. User Experience of Augmented Reality Game using LBS Service. Journal of Communication Design, 73, 285-298. doi: 10.25111/jcd.2020.73.21
Lee, jia-yan; Lee changwook. User Experience of Augmented Reality Game using LBS Service. Journal of Communication Design. 2020; 73 285-298. doi: 10.25111/jcd.2020.73.21
Lee, jia-yan, Lee changwook. User Experience of Augmented Reality Game using LBS Service. 2020; 73 285-298. Available from: doi:10.25111/jcd.2020.73.21
Lee, jia-yan and Lee changwook. "User Experience of Augmented Reality Game using LBS Service" Journal of Communication Design 73(2020) : 285-298.doi: 10.25111/jcd.2020.73.21