The first-year student preliminary college has developed into one of the primary university education programs since the 2000s in Korea. This paper conducts a case study of Soongsil University's first-year student preliminary college program that can be generally applied to domestic universities. First, this paper examines basic programs for first-year students through the example of American universities. Then, it examines the status and characteristics of first-year student preliminary college programs in domestic universities that have developed by applying to American university programs. Next, this paper examines the contents of the first-year student preliminary college program that Soongsil University has implemented since 2011. Since Soongsil University first implemented this first-year student preliminary college program, it has continuously developed in various formats, such as an orientation format, mixes of curricular and non-curricular mentoring format, an online non-curricular mentoring format during the COVID-19 period, and recently, a metaverse format. To find a way to create a student-friendly preliminary college program, this study analyzes the program satisfaction operated by Soongsil University over the past five years, analyzes the contents needed for this program, and seeks developmental measures. Lastly, this paper proposes the first-year student's preliminary college program using metaverse for this new generation, called 'Game Generation.'