본문 바로가기
  • Home

A Study on the User Experience of Gamification Elements in Mobile Commerce in Korea

  • Industry Promotion Research
  • Abbr : IPR
  • 2024, 9(3), pp.155-161
  • DOI : 10.21186/IPR.2024.9.3.155
  • Publisher : Industrial Promotion Institute
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Received : June 5, 2024
  • Accepted : July 4, 2024
  • Published : July 31, 2024

So Young Lee 1 Kim Seung In 1

1홍익대학교

Accredited

ABSTRACT

This study investigates user experiences of reward-based mini-games, gamified elements within the domestic mobile commerce sector. Recently, gamification marketing strategies have been actively employed in mobile commerce services to attract customers, increase dwell time, and enhance revisit rates. Conducting research on user experiences of gamified elements, we quantified evaluations of how users perceive these elements within mobile commerce. Using enjoyment, immersion, rewards, value, and utility as criteria, we designed a questionnaire and conducted surveys, followed by 1:1 in-depth interviews with users aged 20 to 40. The experimental results highlight the need for strategies to increase user satisfaction in terms of enjoyment and immersion, as well as the necessity to enhance user experiences related to predictable reward systems and product exploration to facilitate product purchases. It is hoped that this study will provide insights for companies seeking to incorporate gamified elements into their marketing strategies and improve user experiences.

Citation status

* References for papers published after 2023 are currently being built.