@article{ART003135779},
author={Lee Hye Kyoung},
title={Educational Industry Use of Metaverse Platform as a Learning Space in the Cultural Content Area},
journal={Industry Promotion Research},
issn={2466-1139},
year={2024},
volume={9},
number={4},
pages={181-190},
doi={10.21186/IPR.2024.9.4.181}
TY - JOUR
AU - Lee Hye Kyoung
TI - Educational Industry Use of Metaverse Platform as a Learning Space in the Cultural Content Area
JO - Industry Promotion Research
PY - 2024
VL - 9
IS - 4
PB - Industrial Promotion Institute
SP - 181
EP - 190
SN - 2466-1139
AB - This study aims to examine the educational use of the metaverse platform according to changes in the social environment. In addition, it will examine how and with what the learning space to be realized through artificial intelligence should be filled as the learner's demand and the reality of the education industry are intertwined.(Interestingly, in the virtual world, each person can create their own character and participate in educational activities by utilizing various contents.) To this end, it will explore materials expressed in various forms and add educational interpretation. In particular, it will examine literature and examples related to the metaverse platform to understand and explain its functioning method. As is well known, the 4th industrial revolution and the COVID-19 pandemic have presented a social environment for applying cutting-edge technologies using artificial intelligence to the field of education, even though they have surpassed the predictability of the development process. Edu-tech, which emerged in this situation, has not only developed the education industry but also transformed online spaces into actual educational spaces. In this reality, this study confirmed the possibility that the metaverse as an educational platform can reshape the field of the education industry by showing how it can provide differentiated experiences and values by utilizing cultural content developed through the complex application of various technologies. And this could be an alternative that can overcome the limitations of existing educational methods.
KW - Metaverse;Artificial intelligence(AI);Educational platform;Virtual Worlds;;COVID-19 pandemic;The Fourth Industrial Revolution
DO - 10.21186/IPR.2024.9.4.181
ER -
Lee Hye Kyoung. (2024). Educational Industry Use of Metaverse Platform as a Learning Space in the Cultural Content Area. Industry Promotion Research, 9(4), 181-190.
Lee Hye Kyoung. 2024, "Educational Industry Use of Metaverse Platform as a Learning Space in the Cultural Content Area", Industry Promotion Research, vol.9, no.4 pp.181-190. Available from: doi:10.21186/IPR.2024.9.4.181
Lee Hye Kyoung "Educational Industry Use of Metaverse Platform as a Learning Space in the Cultural Content Area" Industry Promotion Research 9.4 pp.181-190 (2024) : 181.
Lee Hye Kyoung. Educational Industry Use of Metaverse Platform as a Learning Space in the Cultural Content Area. 2024; 9(4), 181-190. Available from: doi:10.21186/IPR.2024.9.4.181
Lee Hye Kyoung. "Educational Industry Use of Metaverse Platform as a Learning Space in the Cultural Content Area" Industry Promotion Research 9, no.4 (2024) : 181-190.doi: 10.21186/IPR.2024.9.4.181
Lee Hye Kyoung. Educational Industry Use of Metaverse Platform as a Learning Space in the Cultural Content Area. Industry Promotion Research, 9(4), 181-190. doi: 10.21186/IPR.2024.9.4.181
Lee Hye Kyoung. Educational Industry Use of Metaverse Platform as a Learning Space in the Cultural Content Area. Industry Promotion Research. 2024; 9(4) 181-190. doi: 10.21186/IPR.2024.9.4.181
Lee Hye Kyoung. Educational Industry Use of Metaverse Platform as a Learning Space in the Cultural Content Area. 2024; 9(4), 181-190. Available from: doi:10.21186/IPR.2024.9.4.181
Lee Hye Kyoung. "Educational Industry Use of Metaverse Platform as a Learning Space in the Cultural Content Area" Industry Promotion Research 9, no.4 (2024) : 181-190.doi: 10.21186/IPR.2024.9.4.181