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A Study on the Effect of Experience Values of Avatar Customizing, Emotional Intelligence and Creative Thinking on Self-efficacy

  • Industry Promotion Research
  • Abbr : IPR
  • 2025, 10(1), pp.141-156
  • DOI : 10.21186/IPR.2025.10.1.141
  • Publisher : Industrial Promotion Institute
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Received : December 31, 2024
  • Accepted : January 22, 2025
  • Published : January 31, 2025

Sou-Bin Yun 1 Byung-Jun Kim 2 Khurshidjon Khudoyberdiev 3 Chae-Hyun Lee 4

1ALICe 컨설팅
2우리은행
3디지털기술 인공지능 연구소
4㈜소올아이티

Accredited

ABSTRACT

The purpose of this study is to investigate the experiential value of avatar customizing in the metaverse and analyzed the relationship of its influence on Creative Thinking and Self-efficacy. In addition, the influence relationships between Emotional Intelligence and Self-efficacy were analyzed. To empirically analyze the effect between each variable, frequency analysis, reliability analysis, feasibility analysis, and path analysis were performed using the ‘plspm’ package of R Programming 4.3.2(ver). The results of the study showed that all four sub-variables of experiential values were adopted on Creative Thinking, influencing Escapist value and Education value high. The analysis between Experiential value and Self-efficacy were found only two variables followed by Educational value and Aesthetic value. In the path analysis of Emotional Intelligence on Self-efficacy, only two variables were adopted. Lastly, Creative Thinking was found to have a significant effect on Self-efficacy. Based on the Experiential Economy theory in the metaverse environment, the empirical analysis for avatar customizing of Self-efficacy between Experiential values and Emotional Intelligence with the four sub-variables is a useful and significant research that will only contribute to both industry and academia.

Citation status

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