@article{ART003335515},
author={Nie Huixiang and Seung In Kim},
title={Immersive Digital Media Art Exhibition from the Perspective of Embodied Cognition: Design Elements Experience Framework},
journal={Industry Promotion Research},
issn={2466-1139},
year={2026},
volume={11},
number={2},
pages={475-488},
doi={10.21186/IPR.2026.11.2.475}
TY - JOUR
AU - Nie Huixiang
AU - Seung In Kim
TI - Immersive Digital Media Art Exhibition from the Perspective of Embodied Cognition: Design Elements Experience Framework
JO - Industry Promotion Research
PY - 2026
VL - 11
IS - 2
PB - Industrial Promotion Institute
SP - 475
EP - 488
SN - 2466-1139
AB - With the development of digital technology, the modes of artistic presentation and audience experience have undergone significant transformation, and digital media art exhibitions have provided audiences with increasingly rich artistic experiences. Based on the perspective of embodied cognition and the Double Diamond Model, this study proposes a design framework for immersive digital media art exhibitions. The framework consists of four key elements—Theme, Space-time, Interactivity, and Technology—aiming to provide audiences with a comprehensive and integrated immersive experience while offering stakeholders a flexible process for exhibition generation. Furthermore, through case studies, literature review, and user research, this study develops a five-dimensional experiential framework for immersive digital media art exhibitions, including: Systems Immersion, Spatial Immersion, Social/Empathic Immersion, Narrative/Sequential Immersion, and Bodily Immersion. This experiential framework enables curators and exhibition providers to collect and optimize audience experience data through statistical methods, thereby enhancing the quality of audience experience and supporting the delivery of high-quality digital media art exhibitions.
KW - Embodied Cognition;Immersive Art Exhibition;Design Elements;Experience Framework;Digital Media Art Exhibition
DO - 10.21186/IPR.2026.11.2.475
ER -
Nie Huixiang and Seung In Kim. (2026). Immersive Digital Media Art Exhibition from the Perspective of Embodied Cognition: Design Elements Experience Framework. Industry Promotion Research, 11(2), 475-488.
Nie Huixiang and Seung In Kim. 2026, "Immersive Digital Media Art Exhibition from the Perspective of Embodied Cognition: Design Elements Experience Framework", Industry Promotion Research, vol.11, no.2 pp.475-488. Available from: doi:10.21186/IPR.2026.11.2.475
Nie Huixiang, Seung In Kim "Immersive Digital Media Art Exhibition from the Perspective of Embodied Cognition: Design Elements Experience Framework" Industry Promotion Research 11.2 pp.475-488 (2026) : 475.
Nie Huixiang, Seung In Kim. Immersive Digital Media Art Exhibition from the Perspective of Embodied Cognition: Design Elements Experience Framework. 2026; 11(2), 475-488. Available from: doi:10.21186/IPR.2026.11.2.475
Nie Huixiang and Seung In Kim. "Immersive Digital Media Art Exhibition from the Perspective of Embodied Cognition: Design Elements Experience Framework" Industry Promotion Research 11, no.2 (2026) : 475-488.doi: 10.21186/IPR.2026.11.2.475
Nie Huixiang; Seung In Kim. Immersive Digital Media Art Exhibition from the Perspective of Embodied Cognition: Design Elements Experience Framework. Industry Promotion Research, 11(2), 475-488. doi: 10.21186/IPR.2026.11.2.475
Nie Huixiang; Seung In Kim. Immersive Digital Media Art Exhibition from the Perspective of Embodied Cognition: Design Elements Experience Framework. Industry Promotion Research. 2026; 11(2) 475-488. doi: 10.21186/IPR.2026.11.2.475
Nie Huixiang, Seung In Kim. Immersive Digital Media Art Exhibition from the Perspective of Embodied Cognition: Design Elements Experience Framework. 2026; 11(2), 475-488. Available from: doi:10.21186/IPR.2026.11.2.475
Nie Huixiang and Seung In Kim. "Immersive Digital Media Art Exhibition from the Perspective of Embodied Cognition: Design Elements Experience Framework" Industry Promotion Research 11, no.2 (2026) : 475-488.doi: 10.21186/IPR.2026.11.2.475