@article{ART003176763},
author={Jeong-Sook Lee and Hyun-Jong Choe},
title={Design and Development of an Unplugged Board Game for Learning Graph Theory},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2025},
volume={30},
number={2},
pages={199-211}
TY - JOUR
AU - Jeong-Sook Lee
AU - Hyun-Jong Choe
TI - Design and Development of an Unplugged Board Game for Learning Graph Theory
JO - Journal of The Korea Society of Computer and Information
PY - 2025
VL - 30
IS - 2
PB - The Korean Society Of Computer And Information
SP - 199
EP - 211
SN - 1598-849X
AB - As graph theory applications are rapidly increasing in various fields such as social network analysis, big data processing, and artificial intelligence, the 2022 revised curriculum emphasizes graph theory learning as a core competency in the digital transformation era. This study aims to develop an unplugged-based educational board game to support middle school students' learning of graph theory.
The developed board game can be played by 2-4 players for approximately 40 minutes and is designed to learn the concepts of shortest path and minimum spanning tree by connecting them with the theme of space travel without using computers. The educational effect and gameplay were verified and improved through expert review by 8 professionals and prototype playtesting with 12 middle school students, with expert evaluation scoring above 4 points (out of 5) in all areas. The final board game incorporates game elements such as magnetic components and card flipping to motivate learning, and enables step-by-step learning through difficulty-leveled problem cards. In particular, considering the learner's level, the game's difficulty and strategy were balanced by adjusting the number range of travel pass cards and introducing dice-based card flipping restrictions. This study is significant in that it developed an educational tool that allows students to learn abstract graph theory concepts through concrete gaming experiences based on unplugged activities.
KW - Graph Theory;Educational Board Game;Shortest Path;Minimum Spanning Tree;Unplugged learning
DO -
UR -
ER -
Jeong-Sook Lee and Hyun-Jong Choe. (2025). Design and Development of an Unplugged Board Game for Learning Graph Theory. Journal of The Korea Society of Computer and Information, 30(2), 199-211.
Jeong-Sook Lee and Hyun-Jong Choe. 2025, "Design and Development of an Unplugged Board Game for Learning Graph Theory", Journal of The Korea Society of Computer and Information, vol.30, no.2 pp.199-211.
Jeong-Sook Lee, Hyun-Jong Choe "Design and Development of an Unplugged Board Game for Learning Graph Theory" Journal of The Korea Society of Computer and Information 30.2 pp.199-211 (2025) : 199.
Jeong-Sook Lee, Hyun-Jong Choe. Design and Development of an Unplugged Board Game for Learning Graph Theory. 2025; 30(2), 199-211.
Jeong-Sook Lee and Hyun-Jong Choe. "Design and Development of an Unplugged Board Game for Learning Graph Theory" Journal of The Korea Society of Computer and Information 30, no.2 (2025) : 199-211.
Jeong-Sook Lee; Hyun-Jong Choe. Design and Development of an Unplugged Board Game for Learning Graph Theory. Journal of The Korea Society of Computer and Information, 30(2), 199-211.
Jeong-Sook Lee; Hyun-Jong Choe. Design and Development of an Unplugged Board Game for Learning Graph Theory. Journal of The Korea Society of Computer and Information. 2025; 30(2) 199-211.
Jeong-Sook Lee, Hyun-Jong Choe. Design and Development of an Unplugged Board Game for Learning Graph Theory. 2025; 30(2), 199-211.
Jeong-Sook Lee and Hyun-Jong Choe. "Design and Development of an Unplugged Board Game for Learning Graph Theory" Journal of The Korea Society of Computer and Information 30, no.2 (2025) : 199-211.